, including all inherited members.
| face_ | BALL::GraphEdge< Vertex, Edge, Face > | [protected] |
| getFace(Position i) const | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| getIndex() const | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| getVertex(Position i) const | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| GraphEdge() | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| GraphEdge(const GraphEdge< Vertex, Edge, Face > &edge, bool deep=false) | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| GraphEdge(Vertex *vertex1, Vertex *vertex2, Face *face1, Face *face2, Index index) | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| GraphFace< Vertex, Edge, Face > class | BALL::GraphEdge< Vertex, Edge, Face > | [friend] |
| GraphTriangle< Vertex, Edge, Face > class | BALL::GraphEdge< Vertex, Edge, Face > | [friend] |
| GraphVertex< Vertex, Edge, Face > class | BALL::GraphEdge< Vertex, Edge, Face > | [friend] |
| index_ | BALL::GraphEdge< Vertex, Edge, Face > | [protected] |
| operator!=(const Edge &) const | BALL::GraphEdge< Vertex, Edge, Face > | [inline, virtual] |
| operator*=(const Edge &) const | BALL::GraphEdge< Vertex, Edge, Face > | [inline, virtual] |
| operator=(const GraphEdge< Vertex, Edge, Face > &edge) | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| operator==(const Edge &) const | BALL::GraphEdge< Vertex, Edge, Face > | [inline, virtual] |
| other(const Vertex *vertex) const | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| other(const Face *face) const | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| remove(const Face *face) | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| revert() | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| set(const GraphEdge< Vertex, Edge, Face > &edge, bool deep=false) | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| set(Vertex *vertex0, Vertex *vertex1, Face *face0, Face *face1, Index index) | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| setFace(Position i, Face *face) | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| setIndex(Index index) | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| setVertex(Position i, Vertex *vertex) | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| substitute(const Vertex *old_vertex, Vertex *new_vertex) | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| substitute(const Face *old_vertex, Face *new_vertex) | BALL::GraphEdge< Vertex, Edge, Face > | [inline] |
| vertex_ | BALL::GraphEdge< Vertex, Edge, Face > | [protected] |
| ~GraphEdge() | BALL::GraphEdge< Vertex, Edge, Face > | [inline, virtual] |