, including all inherited members.
| edge_ | BALL::GraphTriangle< Vertex, Edge, Face > | [protected] |
| getEdge(Position i) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| getEdge(const Vertex *vertex1, const Vertex *vertex2, Edge *&edge) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| getEdges(const Vertex *vertex, Edge *&edge1, Edge *&edge2) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| getIndex() const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| getOppositeEdge(const Vertex *vertex) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| getOppositeVertex(const Edge *edge) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| getRelativeIndex(const Vertex *vertex) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| getRelativeIndex(const Edge *edge) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| getSimilarEdge(const Edge *edge, Edge *&similar_edge) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| getVertex(Position i) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| GraphEdge< Vertex, Edge, Face > class | BALL::GraphTriangle< Vertex, Edge, Face > | [friend] |
| GraphTriangle() | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| GraphTriangle(const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false) | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| GraphTriangle(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index) | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| GraphVertex< Vertex, Edge, Face > class | BALL::GraphTriangle< Vertex, Edge, Face > | [friend] |
| has(Vertex *vertex) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| has(Edge *edge) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| index_ | BALL::GraphTriangle< Vertex, Edge, Face > | [protected] |
| operator!=(const Face &) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline, virtual] |
| operator*=(const Face &) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline, virtual] |
| operator=(const GraphTriangle< Vertex, Edge, Face > &face) | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| operator==(const Face &) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline, virtual] |
| set(const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false) | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| set(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index) | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| setEdge(Position i, Edge *edge) | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| setIndex(Index index) | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| setVertex(Position i, Vertex *vertex) | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| substitute(const Vertex *old_vertex, Vertex *new_vertex) | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| substitute(const Edge *old_edge, Edge *new_edge) | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| third(const Vertex *v1, const Vertex *v2) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| third(const Edge *e1, const Edge *e2) const | BALL::GraphTriangle< Vertex, Edge, Face > | [inline] |
| vertex_ | BALL::GraphTriangle< Vertex, Edge, Face > | [protected] |
| ~GraphTriangle() | BALL::GraphTriangle< Vertex, Edge, Face > | [inline, virtual] |