BALL::SASEdge Member List

This is the complete list of members for BALL::SASEdge, including all inherited members.
angle_BALL::SASEdge [protected]
circle_BALL::SASEdge [protected]
face_BALL::GraphEdge< SASVertex, SASEdge, SASFace > [protected]
getAngle() const BALL::SASEdge
getCircle() const BALL::SASEdge
getFace(Position i) constBALL::GraphEdge< SASVertex, SASEdge, SASFace >
getIndex() constBALL::GraphEdge< SASVertex, SASEdge, SASFace >
getVertex(Position i) constBALL::GraphEdge< SASVertex, SASEdge, SASFace >
GraphEdge()BALL::GraphEdge< SASVertex, SASEdge, SASFace >
GraphEdge(const GraphEdge< SASVertex, SASEdge, SASFace > &edge, bool deep=false)BALL::GraphEdge< SASVertex, SASEdge, SASFace >
GraphEdge(SASVertex *vertex1, SASVertex *vertex2, SASFace *face1, SASFace *face2, Index index)BALL::GraphEdge< SASVertex, SASEdge, SASFace >
GraphFace< Vertex, Edge, Face > classBALL::GraphEdge< SASVertex, SASEdge, SASFace > [friend]
GraphTriangle< Vertex, Edge, Face > classBALL::GraphEdge< SASVertex, SASEdge, SASFace > [friend]
GraphVertex< Vertex, Edge, Face > classBALL::GraphEdge< SASVertex, SASEdge, SASFace > [friend]
index_BALL::GraphEdge< SASVertex, SASEdge, SASFace > [protected]
isFree() const BALL::SASEdge
operator!=(const SASEdge &) const BALL::SASEdge [virtual]
operator*=(const SASEdge &) const BALL::SASEdge [virtual]
operator=(const SASEdge &sasedge)BALL::SASEdge
GraphEdge< SASVertex, SASEdge, SASFace >::operator=(const GraphEdge< SASVertex, SASEdge, SASFace > &edge)BALL::GraphEdge< SASVertex, SASEdge, SASFace >
operator==(const SASEdge &) const BALL::SASEdge [virtual]
other(const SASVertex *vertex) constBALL::GraphEdge< SASVertex, SASEdge, SASFace >
other(const SASFace *face) constBALL::GraphEdge< SASVertex, SASEdge, SASFace >
remove(const SASFace *face)BALL::GraphEdge< SASVertex, SASEdge, SASFace >
revert()BALL::GraphEdge< SASVertex, SASEdge, SASFace >
SASEdge()BALL::SASEdge
SASEdge(const SASEdge &sasedge, bool deep=false)BALL::SASEdge
SASEdge(SASVertex *vertex0, SASVertex *vertex1, SASFace *face0, SASFace *face1, const TCircle3< double > &circle, const TAngle< double > &angle, Index index)BALL::SASEdge
SASFace classBALL::SASEdge [friend]
SASTriangulator classBALL::SASEdge [friend]
SASVertex classBALL::SASEdge [friend]
set(const SASEdge &sasedge, bool deep=false)BALL::SASEdge
set(SASVertex *vertex0, SASVertex *vertex1, SASFace *face0, SASFace *face1, const TCircle3< double > &circle, const TAngle< double > &angle, Index index)BALL::SASEdge
GraphEdge< SASVertex, SASEdge, SASFace >::set(const GraphEdge< SASVertex, SASEdge, SASFace > &edge, bool deep=false)BALL::GraphEdge< SASVertex, SASEdge, SASFace >
GraphEdge< SASVertex, SASEdge, SASFace >::set(SASVertex *vertex0, SASVertex *vertex1, SASFace *face0, SASFace *face1, Index index)BALL::GraphEdge< SASVertex, SASEdge, SASFace >
setAngle(const TAngle< double > &angle)BALL::SASEdge
setCircle(const TCircle3< double > &center)BALL::SASEdge
setFace(Position i, SASFace *face)BALL::GraphEdge< SASVertex, SASEdge, SASFace >
setIndex(Index index)BALL::GraphEdge< SASVertex, SASEdge, SASFace >
setVertex(Position i, SASVertex *vertex)BALL::GraphEdge< SASVertex, SASEdge, SASFace >
SolventAccessibleSurface classBALL::SASEdge [friend]
substitute(const SASVertex *old_vertex, SASVertex *new_vertex)BALL::GraphEdge< SASVertex, SASEdge, SASFace >
substitute(const SASFace *old_vertex, SASFace *new_vertex)BALL::GraphEdge< SASVertex, SASEdge, SASFace >
TriangulatedSAS classBALL::SASEdge [friend]
vertex_BALL::GraphEdge< SASVertex, SASEdge, SASFace > [protected]
~GraphEdge()BALL::GraphEdge< SASVertex, SASEdge, SASFace > [virtual]
~SASEdge()BALL::SASEdge [virtual]