BALL::TVector2< T > Member List

This is the complete list of members for BALL::TVector2< T >, including all inherited members.
AutoDeletable()BALL::AutoDeletable [protected]
AutoDeletable(const AutoDeletable &auto_deletable, bool deep=false)BALL::AutoDeletable [protected]
clear()BALL::TVector2< T > [inline, virtual]
clearLastPtr()BALL::AutoDeletable [inline, static]
compare(const Object &object) const BALL::Object
dump(std::ostream &s=std::cout, Size depth=0) const BALL::TVector2< T > [inline]
BALL::PersistentObject::dump(::std::ostream &s=std::cout, Size depth=0) const BALL::Object [virtual]
finalize()BALL::PersistentObject [inline, virtual]
getDistance(const TVector2 &vector) const BALL::TVector2< T > [inline]
getHandle() const BALL::Object
getLength() const BALL::TVector2< T > [inline]
getNewHandle()BALL::Object [static]
getNextHandle()BALL::Object [static]
getSquareDistance(const TVector2 &vector) const BALL::TVector2< T > [inline]
getSquareLength() const BALL::TVector2< T > [inline]
getUnit()BALL::TVector2< T > [inline, static]
getZero()BALL::TVector2< T > [inline, static]
isAutoDeletable() const BALL::AutoDeletable
isOrthogonalTo(TVector2 &vector) const BALL::TVector2< T > [inline]
isValid() const BALL::TVector2< T > [inline, virtual]
isZero() const BALL::TVector2< T > [inline]
negate()BALL::TVector2< T > [inline]
normalize()BALL::TVector2< T > [inline]
Object()BALL::Object
Object(const Object &object)BALL::Object
operator delete(void *ptr)BALL::AutoDeletable
operator delete(void *ptr, void *)BALL::AutoDeletable
operator new(size_t size)BALL::AutoDeletable
operator new(size_t size, void *ptr)BALL::AutoDeletable
operator!=(const TVector2 &vector) const BALL::TVector2< T > [inline]
BALL::PersistentObject::operator!=(const Object &object) const BALL::Object
operator*(const T &scalar) const BALL::TVector2< T > [inline]
operator*(const TVector2 &vector) const BALL::TVector2< T > [inline]
operator*=(const T &scalar)BALL::TVector2< T > [inline]
operator+() const BALL::TVector2< T > [inline]
operator+(const TVector2 &b) const BALL::TVector2< T > [inline]
operator+=(const TVector2 &vector)BALL::TVector2< T > [inline]
operator-() const BALL::TVector2< T > [inline]
operator-(const TVector2 &b) const BALL::TVector2< T > [inline]
operator-=(const TVector2 &vector)BALL::TVector2< T > [inline]
operator/(const T &lambda) const BALL::TVector2< T > [inline]
operator/=(const T &lambda)BALL::TVector2< T > [inline]
operator<(const Object &object) const BALL::Object
operator<=(const Object &object) const BALL::Object
operator=(const TVector2 &v)BALL::TVector2< T > [inline]
operator=(const T &value)BALL::TVector2< T > [inline]
operator=(const T *ptr)BALL::TVector2< T > [inline]
BALL::PersistentObject::operator=(const Object &)BALL::Object
operator==(const TVector2 &vector) const BALL::TVector2< T > [inline]
BALL::PersistentObject::operator==(const Object &object) const BALL::Object
operator>(const Object &object) const BALL::Object
operator>=(const Object &object) const BALL::Object
operator>>(PersistenceManager &pm) const BALL::PersistentObject
operator[](Position position)BALL::TVector2< T > [inline]
operator[](Position position) const BALL::TVector2< T > [inline]
PersistentObject()BALL::PersistentObject [inline]
persistentRead(PersistenceManager &pm)BALL::TVector2< T > [inline, virtual]
persistentWrite(PersistenceManager &pm, const char *name=0) const BALL::TVector2< T > [inline, virtual]
set(const T &value)BALL::TVector2< T > [inline]
set(const T &vx, const T &vy)BALL::TVector2< T > [inline]
set(const TVector2 &vector)BALL::TVector2< T > [inline]
setAutoDeletable(bool enable)BALL::AutoDeletable
TVector2()BALL::TVector2< T > [inline]
TVector2(const T &value)BALL::TVector2< T > [inline, explicit]
TVector2(const T &vx, const T &vy)BALL::TVector2< T > [inline]
TVector2(const TVector2 &vector)BALL::TVector2< T > [inline]
TVector2(const T *ptr)BALL::TVector2< T > [inline]
xBALL::TVector2< T >
yBALL::TVector2< T >
~AutoDeletable()BALL::AutoDeletable [virtual]
~Object()BALL::Object [virtual]
~PersistentObject()BALL::PersistentObject [inline, virtual]
~TVector2()BALL::TVector2< T > [inline, virtual]