BALL::VIEW::Disc Member List

This is the complete list of members for BALL::VIEW::Disc, including all inherited members.
clear()BALL::VIEW::Disc [virtual]
Disc()BALL::VIEW::Disc
Disc(const Disc &disc)BALL::VIEW::Disc
Disc(const Circle3 &circle)BALL::VIEW::Disc
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::Disc [virtual]
GeometricObject()BALL::VIEW::GeometricObject
GeometricObject(const GeometricObject &object)BALL::VIEW::GeometricObject
get(TCircle3 &circle) constBALL::TCircle3< float > [inline, protected]
get(TVector3< float > &point, TVector3< float > &normal, float &rhs) constBALL::TCircle3< float > [inline, protected]
getCircle() const BALL::VIEW::Disc [inline]
getColor() const BALL::VIEW::GeometricObject [inline]
getColor()BALL::VIEW::GeometricObject [inline]
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) const BALL::VIEW::GeometricObject [inline]
getColors(HashSet< String > &colors)BALL::VIEW::GeometricObject
getComposite() const BALL::VIEW::GeometricObject [inline]
getVertices(vector< Vector3 > &vertices) const BALL::VIEW::Disc [virtual]
has(const TVector3< float > &point, bool on_surface=false) constBALL::TCircle3< float > [inline, protected]
isValid() const BALL::VIEW::Disc [virtual]
nBALL::TCircle3< float > [protected]
operator!=(const TCircle3 &circle) constBALL::TCircle3< float > [inline, protected]
operator<(const GeometricObject &object) const BALL::VIEW::GeometricObject [inline]
operator=(const Disc &Disc)BALL::VIEW::Disc
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object)BALL::VIEW::GeometricObject
TCircle3< float >::operator=(const TCircle3 &circle)BALL::TCircle3< float > [inline, protected]
BALL::operator==(const GeometricObject &object) const BALL::VIEW::GeometricObject [inline]
TCircle3< float >::operator==(const TCircle3 &circle) constBALL::TCircle3< float > [inline, protected]
pBALL::TCircle3< float > [protected]
radiusBALL::TCircle3< float > [protected]
set(const Disc &Disc)BALL::VIEW::Disc
BALL::VIEW::GeometricObject::set(const GeometricObject &object)BALL::VIEW::GeometricObject
TCircle3< float >::set(const TCircle3 &circle)BALL::TCircle3< float > [inline, protected]
TCircle3< float >::set(const TVector3< float > &point, const TVector3< float > &normal, const float &rad)BALL::TCircle3< float > [inline, protected]
setCircle(const Circle3 &circle)BALL::VIEW::Disc
setColor(const ColorRGBA &color)BALL::VIEW::GeometricObject [inline]
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1)BALL::VIEW::GeometricObject [inline]
setComposite(const Composite *composite)BALL::VIEW::GeometricObject [inline]
swap(Disc &Disc)BALL::VIEW::Disc
BALL::VIEW::GeometricObject::swap(GeometricObject &object)BALL::VIEW::GeometricObject
TCircle3< float >::swap(TCircle3 &circle)BALL::TCircle3< float > [inline, protected]
TCircle3()BALL::TCircle3< float > [inline, protected]
TCircle3(const TCircle3 &circle)BALL::TCircle3< float > [inline, protected]
TCircle3(const TVector3< float > &point, const TVector3< float > &normal, const float &radius)BALL::TCircle3< float > [inline, protected]
~Disc()BALL::VIEW::Disc [virtual]
~GeometricObject()BALL::VIEW::GeometricObject [virtual]
~TCircle3()BALL::TCircle3< float > [inline, protected, virtual]