BALL::VIEW::GLRenderer Member List

This is the complete list of members for BALL::VIEW::GLRenderer, including all inherited members.
ACTIVE_STEREO enum valueBALL::VIEW::GLRenderer
all_names_BALL::VIEW::GLRenderer [protected]
AutoDeletable()BALL::AutoDeletable [protected]
AutoDeletable(const AutoDeletable &auto_deletable, bool deep=false)BALL::AutoDeletable [protected]
bottom_BALL::VIEW::GLRenderer [protected]
bufferingDependentRender_(const Representation &repr, BufferMode mode)BALL::VIEW::GLRenderer [virtual]
BufferMode enum nameBALL::VIEW::GLRenderer
bufferRepresentation(const Representation &rep)BALL::VIEW::GLRenderer [virtual]
camera_BALL::VIEW::Renderer [protected]
camera_offset_BALL::VIEW::Renderer [protected]
cel_texture_BALL::VIEW::GLRenderer [protected]
clear()BALL::VIEW::GLRenderer [virtual]
clearLastPtr()BALL::AutoDeletable [inline, static]
clearNames_()BALL::VIEW::GLRenderer [protected]
clearVertexBuffersFor(Representation &rep)BALL::VIEW::GLRenderer
compare(const Object &object) const BALL::Object
createBoxes_()BALL::VIEW::GLRenderer [protected]
createDotBox_()BALL::VIEW::GLRenderer [protected]
createDottedSphere_(int precision)BALL::VIEW::GLRenderer [protected]
createLineBox_()BALL::VIEW::GLRenderer [protected]
createSolidBox_()BALL::VIEW::GLRenderer [protected]
createSpheres_()BALL::VIEW::GLRenderer [protected]
createTextureFromGrid(const RegularData3D &grid, const ColorMap &map)BALL::VIEW::GLRenderer
createTubes_()BALL::VIEW::GLRenderer [protected]
DIRECT_RENDERING enum valueBALL::VIEW::GLRenderer
display_lists_BALL::VIEW::GLRenderer [protected]
display_lists_index_BALL::VIEW::GLRenderer [protected]
DISPLAY_LISTS_RENDERING enum valueBALL::VIEW::GLRenderer
DisplayListHashMap typedefBALL::VIEW::GLRenderer [protected]
drawBuffered(const Representation &rep)BALL::VIEW::GLRenderer
drawed_mesh_BALL::VIEW::GLRenderer [protected]
drawed_other_object_BALL::VIEW::GLRenderer [protected]
drawing_mode_BALL::VIEW::GLRenderer [protected]
drawing_precision_BALL::VIEW::GLRenderer [protected]
DUAL_VIEW_DIFFERENT_DISPLAY_STEREO enum valueBALL::VIEW::GLRenderer
DUAL_VIEW_STEREO enum valueBALL::VIEW::GLRenderer
dump(std::ostream &s, Size depth) const BALL::VIEW::GLRenderer
BALL::VIEW::Renderer::dump(::std::ostream &s=std::cout, Size depth=0) const BALL::Object [virtual]
enableVertexBuffers(bool state)BALL::VIEW::GLRenderer
enterPickingMode()BALL::VIEW::GLRenderer
exitPickingMode()BALL::VIEW::GLRenderer
far_BALL::VIEW::GLRenderer [protected]
finish()BALL::VIEW::Renderer [virtual]
generateIlluminationTexture_(float ka, float kd, float kr, float shininess)BALL::VIEW::GLRenderer [protected]
GeometricObjectHashMap typedefBALL::VIEW::GLRenderer [protected]
getDrawingMode() const BALL::VIEW::GLRenderer
getExtensions()BALL::VIEW::GLRenderer
getFrustum(float &near, float &far, float &left, float &right, float &top, float &bottom)BALL::VIEW::GLRenderer
getHandle() const BALL::Object
getHeight() const BALL::VIEW::Renderer [inline, virtual]
getName(const GeometricObject &object)BALL::VIEW::GLRenderer [inline]
getNewHandle()BALL::Object [static]
getNextHandle()BALL::Object [static]
getObject(GLRenderer::Name name) const BALL::VIEW::GLRenderer
getOpenGLVersion()BALL::VIEW::GLRenderer
getRenderer()BALL::VIEW::GLRenderer
getRenderMode() const BALL::VIEW::GLRenderer
getSmoothLines()BALL::VIEW::GLRenderer [virtual]
getStage() const BALL::VIEW::Renderer [inline, virtual]
getStereoMode() const BALL::VIEW::GLRenderer
getTextureIndex_(Position x, Position y, Position z, Size width, Size height)BALL::VIEW::GLRenderer [inline, protected]
getVendor()BALL::VIEW::GLRenderer
getWidth() const BALL::VIEW::Renderer [inline, virtual]
getXScale() const BALL::VIEW::GLRenderer
getYScale() const BALL::VIEW::GLRenderer
GL_boxes_list_BALL::VIEW::GLRenderer [protected]
GL_spheres_list_BALL::VIEW::GLRenderer [protected]
GL_tubes_list_BALL::VIEW::GLRenderer [protected]
GLRenderer()BALL::VIEW::GLRenderer
GLU_quadric_obj_BALL::VIEW::GLRenderer [protected]
grid_to_texture_BALL::VIEW::GLRenderer [protected]
hasDisplayListFor(const Representation &rep) const BALL::VIEW::GLRenderer
hasStage() const BALL::VIEW::Renderer
height_BALL::VIEW::Renderer [protected]
init(Scene &scene)BALL::VIEW::GLRenderer [virtual]
init(const Stage &stage, float width, float height)BALL::VIEW::GLRenderer [virtual]
initAlwaysFront()BALL::VIEW::GLRenderer
initDrawingMeshes_()BALL::VIEW::GLRenderer [protected]
initDrawingOthers_()BALL::VIEW::GLRenderer [protected]
initGLU_(DrawingMode mode)BALL::VIEW::GLRenderer [protected]
initPerspective()BALL::VIEW::GLRenderer
initSolid()BALL::VIEW::GLRenderer
initTransparent()BALL::VIEW::GLRenderer
isAutoDeletable() const BALL::AutoDeletable
isContinuous()BALL::VIEW::Renderer [inline]
isExtensionSupported(const String &extension) const BALL::VIEW::GLRenderer
isValid() const BALL::Object [virtual]
left_BALL::VIEW::GLRenderer [protected]
line_list_BALL::VIEW::GLRenderer [protected]
line_tex_BALL::VIEW::GLRenderer [protected]
line_texture_bind_BALL::VIEW::GLRenderer [protected]
map3DToViewport(const Vector3 &vec)BALL::VIEW::GLRenderer [virtual]
mapViewplaneToScreen_()BALL::VIEW::GLRenderer [protected]
mapViewportTo3D(Position x, Position y)BALL::VIEW::GLRenderer [virtual]
MeshBufferHashMap typedefBALL::VIEW::GLRenderer [protected]
model_type_BALL::VIEW::GLRenderer [protected]
Name typedefBALL::VIEW::GLRenderer
name_to_object_BALL::VIEW::GLRenderer [protected]
NameHashMap typedefBALL::VIEW::GLRenderer [protected]
near_BALL::VIEW::GLRenderer [protected]
NO_STEREO enum valueBALL::VIEW::GLRenderer
normal_vector_BALL::VIEW::GLRenderer [protected]
normalVector3_(const Vector3 &v)BALL::VIEW::GLRenderer [protected]
Object()BALL::Object
Object(const Object &object)BALL::Object
object_buffer_BALL::VIEW::GLRenderer [protected]
object_to_name_BALL::VIEW::GLRenderer [protected]
operator delete(void *ptr)BALL::AutoDeletable
operator delete(void *ptr, void *)BALL::AutoDeletable
operator new(size_t size)BALL::AutoDeletable
operator new(size_t size, void *ptr)BALL::AutoDeletable
operator!=(const Object &object) const BALL::Object
operator<(const Object &object) const BALL::Object
operator<=(const Object &object) const BALL::Object
operator=(const Object &)BALL::Object
operator==(const Renderer &) const BALL::VIEW::Renderer [inline]
BALL::Object::operator==(const Object &object) const BALL::Object
operator>(const Object &object) const BALL::Object
operator>=(const Object &object) const BALL::Object
picking_mode_BALL::VIEW::GLRenderer [protected]
pickObjects1(Position x1, Position y1, Position x2, Position y2)BALL::VIEW::GLRenderer
pickObjects2(List< GeometricObject * > &objects)BALL::VIEW::GLRenderer
REBUILD_DISPLAY_LISTS enum valueBALL::VIEW::GLRenderer
removeRepresentation(const Representation &rep)BALL::VIEW::GLRenderer [virtual]
removeTextureFor_(const RegularData3D &grid)BALL::VIEW::GLRenderer
render(const Representation &representation, bool for_display_list=false)BALL::VIEW::GLRenderer [virtual]
render_(const GeometricObject *object)BALL::VIEW::Renderer [virtual]
render_mode_BALL::VIEW::GLRenderer [protected]
RENDER_MODE_ALWAYS_FRONT enum valueBALL::VIEW::GLRenderer
RENDER_MODE_SOLID enum valueBALL::VIEW::GLRenderer
RENDER_MODE_TRANSPARENT enum valueBALL::VIEW::GLRenderer
RENDER_MODE_UNDEFINED enum valueBALL::VIEW::GLRenderer
renderBox_(const Box &)BALL::VIEW::GLRenderer [protected, virtual]
renderClippingPlane_(const ClippingPlane &plane)BALL::VIEW::GLRenderer [protected, virtual]
renderDisc_(const Disc &)BALL::VIEW::GLRenderer [protected, virtual]
Renderer()BALL::VIEW::Renderer
Renderer(const Renderer &renderer)BALL::VIEW::Renderer
renderGridVisualisation_(const GridVisualisation &vol)BALL::VIEW::GLRenderer [protected, virtual]
renderLabel_(const Label &)BALL::VIEW::GLRenderer [protected, virtual]
renderLine_(const Line &)BALL::VIEW::GLRenderer [protected, virtual]
renderMesh_(const Mesh &)BALL::VIEW::GLRenderer [protected, virtual]
RenderMode enum nameBALL::VIEW::GLRenderer
renderMultiLine_(const MultiLine &line)BALL::VIEW::GLRenderer [protected, virtual]
renderOneRepresentation(const Representation &representation)BALL::VIEW::Renderer [virtual]
renderPoint_(const Point &)BALL::VIEW::GLRenderer [protected, virtual]
renderQuadMesh_(const QuadMesh &)BALL::VIEW::GLRenderer [protected, virtual]
renderRepresentation_(const Representation &representation, bool for_display_list)BALL::VIEW::GLRenderer [protected]
renderRepresentations_(BufferMode mode)BALL::VIEW::GLRenderer [protected]
renderRuler()BALL::VIEW::GLRenderer [protected, virtual]
renderSimpleBox_(const SimpleBox &)BALL::VIEW::GLRenderer [protected, virtual]
renderSphere_(const Sphere &)BALL::VIEW::GLRenderer [protected, virtual]
renderToBuffer(RenderTarget *renderTarget, BufferMode)BALL::VIEW::GLRenderer [virtual]
renderTube_(const Tube &)BALL::VIEW::GLRenderer [protected, virtual]
renderTwoColoredLine_(const TwoColoredLine &)BALL::VIEW::GLRenderer [protected, virtual]
renderTwoColoredTube_(const TwoColoredTube &)BALL::VIEW::GLRenderer [protected, virtual]
rep_to_buffers_BALL::VIEW::GLRenderer [protected]
right_BALL::VIEW::GLRenderer [protected]
rotateVector3Angle_(const Vector3 &v, Real angle)BALL::VIEW::GLRenderer [protected]
scale_(float f)BALL::VIEW::GLRenderer [protected]
scaleVector3_(const Vector3 &v)BALL::VIEW::GLRenderer [protected]
Scene classBALL::VIEW::GLRenderer [friend]
scene_BALL::VIEW::Renderer [protected]
setAntialiasing(bool state)BALL::VIEW::GLRenderer
setAutoDeletable(bool enable)BALL::AutoDeletable
setColor4ub_(const GeometricObject &object)BALL::VIEW::GLRenderer [protected]
setColorRGBA_(const ColorRGBA &color)BALL::VIEW::GLRenderer
setLights(bool reset_all=false)BALL::VIEW::GLRenderer [virtual]
setPreviewMode(bool show_preview)BALL::VIEW::Renderer [inline, virtual]
setRenderMode(RenderMode mode)BALL::VIEW::GLRenderer [inline]
setSize(float width, float height)BALL::VIEW::GLRenderer [virtual]
setSmoothLines(bool smooth_lines)BALL::VIEW::GLRenderer [virtual]
setStage(const Stage &stage)BALL::VIEW::Renderer [inline, virtual]
setStereoMode(StereoMode state)BALL::VIEW::GLRenderer
setupGridClipPlanes_(const GridVisualisation &slice)BALL::VIEW::GLRenderer [protected]
setupStereo(float eye_separation, float focal_length)BALL::VIEW::GLRenderer [virtual]
show_light_sources_BALL::VIEW::Renderer [protected]
show_preview_BALL::VIEW::Renderer [protected]
showLightSources(bool show_light_sources)BALL::VIEW::Renderer [inline, virtual]
single_pick_BALL::VIEW::GLRenderer [protected]
smooth_lines_BALL::VIEW::GLRenderer [protected]
sphere_list_BALL::VIEW::GLRenderer [protected]
stage_BALL::VIEW::Renderer [protected]
stereo_BALL::VIEW::GLRenderer [protected]
StereoMode enum nameBALL::VIEW::GLRenderer
subdivideTriangle_(Vector3 &v1, Vector3 &v2, Vector3 &v3, int precision)BALL::VIEW::GLRenderer [protected]
texCoordVector3_(const Vector3 &v)BALL::VIEW::GLRenderer [inline, protected]
top_BALL::VIEW::GLRenderer [protected]
translateVector3_(const Vector3 &v)BALL::VIEW::GLRenderer [protected]
updateBackgroundColor()BALL::VIEW::GLRenderer [virtual]
updateCamera(const Camera *camera=0)BALL::VIEW::GLRenderer [virtual]
use_continuous_loop_BALL::VIEW::Renderer [protected]
use_vertex_buffer_BALL::VIEW::GLRenderer [protected]
useContinuousLoop(bool use_loop)BALL::VIEW::Renderer [inline, virtual]
vertexBuffersEnabled() const BALL::VIEW::GLRenderer
vertexBuffersSupported() const BALL::VIEW::GLRenderer
vertexVector3_(const Vector3 &v)BALL::VIEW::GLRenderer
volume_width_BALL::VIEW::Renderer [protected]
width_BALL::VIEW::Renderer [protected]
x_scale_BALL::VIEW::GLRenderer [protected]
y_scale_BALL::VIEW::GLRenderer [protected]
~AutoDeletable()BALL::AutoDeletable [virtual]
~GLRenderer()BALL::VIEW::GLRenderer [virtual]
~Object()BALL::Object [virtual]
~Renderer()BALL::VIEW::Renderer [inline, virtual]