BALL::VIEW::TilingRenderer Member List

This is the complete list of members for BALL::VIEW::TilingRenderer, including all inherited members.
AutoDeletable()BALL::AutoDeletable [protected]
AutoDeletable(const AutoDeletable &auto_deletable, bool deep=false)BALL::AutoDeletable [protected]
border_BALL::VIEW::TilingRenderer [protected]
bufferRepresentation(const Representation &rep)BALL::VIEW::TilingRenderer [virtual]
camera_BALL::VIEW::Renderer [protected]
camera_offset_BALL::VIEW::Renderer [protected]
clear()BALL::VIEW::Renderer [inline, virtual]
clearLastPtr()BALL::AutoDeletable [inline, static]
compare(const Object &object) const BALL::Object
computeTilingSetup_()BALL::VIEW::TilingRenderer [protected]
dump(::std::ostream &s=std::cout, Size depth=0) const BALL::Object [virtual]
final_height_BALL::VIEW::TilingRenderer [protected]
final_width_BALL::VIEW::TilingRenderer [protected]
finish()BALL::VIEW::TilingRenderer [virtual]
getHandle() const BALL::Object
getHeight() const BALL::VIEW::Renderer [inline, virtual]
getNewHandle()BALL::Object [static]
getNextHandle()BALL::Object [static]
getStage() const BALL::VIEW::Renderer [inline, virtual]
getWidth() const BALL::VIEW::Renderer [inline, virtual]
hasStage() const BALL::VIEW::Renderer
height_BALL::VIEW::Renderer [protected]
init(Scene &scene)BALL::VIEW::Renderer [virtual]
init(const Stage &stage, float height, float width)BALL::VIEW::Renderer [virtual]
isAutoDeletable() const BALL::AutoDeletable
isContinuous()BALL::VIEW::Renderer [inline]
isValid() const BALL::Object [virtual]
map3DToViewport(const Vector3 &vec)BALL::VIEW::TilingRenderer [virtual]
mapViewportTo3D(Position x, Position y)BALL::VIEW::TilingRenderer [virtual]
num_cols_BALL::VIEW::TilingRenderer [protected]
num_rows_BALL::VIEW::TilingRenderer [protected]
Object()BALL::Object
Object(const Object &object)BALL::Object
operator delete(void *ptr)BALL::AutoDeletable
operator delete(void *ptr, void *)BALL::AutoDeletable
operator new(size_t size)BALL::AutoDeletable
operator new(size_t size, void *ptr)BALL::AutoDeletable
operator!=(const Object &object) const BALL::Object
operator<(const Object &object) const BALL::Object
operator<=(const Object &object) const BALL::Object
operator=(const Object &)BALL::Object
operator==(const Renderer &) const BALL::VIEW::Renderer [inline]
BALL::Object::operator==(const Object &object) const BALL::Object
operator>(const Object &object) const BALL::Object
operator>=(const Object &object) const BALL::Object
real_renderer_BALL::VIEW::TilingRenderer [protected]
removeRepresentation(const Representation &rep)BALL::VIEW::TilingRenderer [virtual]
render_(const GeometricObject *object)BALL::VIEW::TilingRenderer [virtual]
renderBox_(const Box &)BALL::VIEW::Renderer [inline, protected, virtual]
renderClippingPlane_(const ClippingPlane &)BALL::VIEW::Renderer [inline, protected, virtual]
renderDisc_(const Disc &)BALL::VIEW::Renderer [inline, protected, virtual]
Renderer()BALL::VIEW::Renderer
Renderer(const Renderer &renderer)BALL::VIEW::Renderer
renderGridVisualisation_(const GridVisualisation &)BALL::VIEW::Renderer [inline, protected, virtual]
renderLabel_(const Label &)BALL::VIEW::Renderer [inline, protected, virtual]
renderLine_(const Line &)BALL::VIEW::Renderer [inline, protected, virtual]
renderMesh_(const Mesh &)BALL::VIEW::Renderer [inline, protected, virtual]
renderMultiLine_(const MultiLine &)BALL::VIEW::Renderer [inline, protected, virtual]
renderOneRepresentation(const Representation &representation)BALL::VIEW::TilingRenderer [virtual]
renderPoint_(const Point &)BALL::VIEW::Renderer [inline, protected, virtual]
renderQuadMesh_(const QuadMesh &)BALL::VIEW::Renderer [inline, protected, virtual]
renderRuler()BALL::VIEW::TilingRenderer [virtual]
renderSimpleBox_(const SimpleBox &)BALL::VIEW::Renderer [inline, protected, virtual]
renderSphere_(const Sphere &)BALL::VIEW::Renderer [inline, protected, virtual]
renderToBuffer(RenderTarget *target)BALL::VIEW::TilingRenderer [virtual]
renderTube_(const Tube &)BALL::VIEW::Renderer [inline, protected, virtual]
renderTwoColoredLine_(const TwoColoredLine &)BALL::VIEW::Renderer [inline, protected, virtual]
renderTwoColoredTube_(const TwoColoredTube &)BALL::VIEW::Renderer [inline, protected, virtual]
scene_BALL::VIEW::Renderer [protected]
setAutoDeletable(bool enable)BALL::AutoDeletable
setLights(bool reset_all=false)BALL::VIEW::TilingRenderer [virtual]
setPreviewMode(bool show_preview)BALL::VIEW::Renderer [inline, virtual]
setSize(float width, float height)BALL::VIEW::TilingRenderer [virtual]
setStage(const Stage &stage)BALL::VIEW::Renderer [inline, virtual]
setupStereo(float eye_separation, float focal_length)BALL::VIEW::Renderer [virtual]
show_light_sources_BALL::VIEW::Renderer [protected]
show_preview_BALL::VIEW::Renderer [protected]
showLightSources(bool show_light_sources)BALL::VIEW::Renderer [inline, virtual]
stage_BALL::VIEW::Renderer [protected]
TilingRenderer(Renderer *real_renderer, Size final_width, Size final_height, Size border=0)BALL::VIEW::TilingRenderer
TilingRenderer(const TilingRenderer &renderer)BALL::VIEW::TilingRenderer
updateBackgroundColor()BALL::VIEW::TilingRenderer [virtual]
updateCamera(const Camera *camera=0)BALL::VIEW::TilingRenderer [virtual]
use_continuous_loop_BALL::VIEW::Renderer [protected]
useContinuousLoop(bool use_loop)BALL::VIEW::Renderer [inline, virtual]
volume_width_BALL::VIEW::Renderer [protected]
width_BALL::VIEW::Renderer [protected]
~AutoDeletable()BALL::AutoDeletable [virtual]
~Object()BALL::Object [virtual]
~Renderer()BALL::VIEW::Renderer [inline, virtual]
~TilingRenderer()BALL::VIEW::TilingRenderer [inline, virtual]