, including all inherited members.
| edge_ | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | [protected] |
| getEdge(Position i) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| getEdge(const TrianglePoint *vertex1, const TrianglePoint *vertex2, TriangleEdge *&edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| getEdges(const TrianglePoint *vertex, TriangleEdge *&edge1, TriangleEdge *&edge2) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| getIndex() const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| getOppositeEdge(const TrianglePoint *vertex) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| getOppositeVertex(const TriangleEdge *edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| getPoint(Position i) const | BALL::Triangle | |
| getRelativeIndex(const TrianglePoint *vertex) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| getRelativeIndex(const TriangleEdge *edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| getSimilarEdge(const TriangleEdge *edge, TriangleEdge *&similar_edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| getVertex(Position i) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| GraphEdge< Vertex, Edge, Face > class | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | [friend] |
| GraphTriangle() | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| GraphTriangle(const GraphTriangle< TrianglePoint, TriangleEdge, Triangle > &face, bool deep=false) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| GraphTriangle(TrianglePoint *vertex1, TrianglePoint *vertex2, TrianglePoint *vertex3, TriangleEdge *edge1, TriangleEdge *edge2, TriangleEdge *edge3, Index index) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| GraphVertex< Vertex, Edge, Face > class | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | [friend] |
| has(TrianglePoint *vertex) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| has(TriangleEdge *edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| index_ | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | [protected] |
| operator!=(const Triangle &) const | BALL::Triangle | [virtual] |
| operator*=(const Triangle &) const | BALL::Triangle | [virtual] |
| operator=(const Triangle &triangle) | BALL::Triangle | |
| GraphTriangle< TrianglePoint, TriangleEdge, Triangle >::operator=(const GraphTriangle< TrianglePoint, TriangleEdge, Triangle > &face) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| operator==(const Triangle &) const | BALL::Triangle | [virtual] |
| remove(TriangleEdge *edge) | BALL::Triangle | |
| SASTriangulator class | BALL::Triangle | [friend] |
| SESTriangulator class | BALL::Triangle | [friend] |
| set(const Triangle &triangle, bool deep=false) | BALL::Triangle | |
| GraphTriangle< TrianglePoint, TriangleEdge, Triangle >::set(const GraphTriangle< TrianglePoint, TriangleEdge, Triangle > &face, bool deep=false) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| GraphTriangle< TrianglePoint, TriangleEdge, Triangle >::set(TrianglePoint *vertex1, TrianglePoint *vertex2, TrianglePoint *vertex3, TriangleEdge *edge1, TriangleEdge *edge2, TriangleEdge *edge3, Index index) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| setEdge(Position i, TriangleEdge *edge) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| setIndex(Index index) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| setPoint(Position i, TrianglePoint *point) | BALL::Triangle | |
| setVertex(Position i, TrianglePoint *vertex) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| substitute(const TrianglePoint *old_vertex, TrianglePoint *new_vertex) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| substitute(const TriangleEdge *old_edge, TriangleEdge *new_edge) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| third(const TrianglePoint *v1, const TrianglePoint *v2) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| third(const TriangleEdge *e1, const TriangleEdge *e2) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
| Triangle() | BALL::Triangle | |
| Triangle(TrianglePoint *v1, TrianglePoint *v2, TrianglePoint *v3) | BALL::Triangle | |
| Triangle(TriangleEdge *e1, TriangleEdge *e2, TriangleEdge *e3, bool flip_normal=false) | BALL::Triangle | |
| Triangle(const Triangle &triangle, bool deep=false) | BALL::Triangle | |
| TriangleEdge class | BALL::Triangle | [friend] |
| TrianglePoint class | BALL::Triangle | [friend] |
| TriangulatedSAS class | BALL::Triangle | [friend] |
| TriangulatedSES class | BALL::Triangle | [friend] |
| TriangulatedSphere class | BALL::Triangle | [friend] |
| TriangulatedSurface class | BALL::Triangle | [friend] |
| vertex_ | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | [protected] |
| ~GraphTriangle() | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | [virtual] |
| ~Triangle() | BALL::Triangle | [virtual] |