data | BALL::VIEW::FrameBuffer | [private] |
format | BALL::VIEW::FrameBuffer | [private] |
FrameBuffer(void *data, const FrameBufferFormat &format) | BALL::VIEW::FrameBuffer | [inline] |
getData() | BALL::VIEW::FrameBuffer | [inline] |
getData() const | BALL::VIEW::FrameBuffer | [inline] |
getFormat() const | BALL::VIEW::FrameBuffer | [inline] |
setData(void *data) | BALL::VIEW::FrameBuffer | [inline, protected] |
setFormat(const FrameBufferFormat &format) | BALL::VIEW::FrameBuffer | [inline, protected] |
~FrameBuffer() | BALL::VIEW::FrameBuffer | [inline, virtual] |