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include
BALL
VIEW
INPUT
headTrackingEvent.h
Go to the documentation of this file.
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#ifndef HEADTRACKINGEVENT_H
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#define HEADTRACKINGEVENT_H
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#include <QtCore/QEvent>
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#include <
BALL/VIEW/INPUT/deviceEvent.h
>
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#include <
BALL/MATHS/vector3.h
>
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#include <
BALL/MATHS/quaternion.h
>
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namespace
BALL
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{
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namespace
VIEW
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{
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class
HeadTrackingEvent
:
public
DeviceEvent
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{
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public
:
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HeadTrackingEvent
(
InputDeviceDriver
* dev,
double
x,
double
y,
double
z,
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double
q1,
double
q2,
double
q3,
double
q4);
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const
Vector3
&
getOrigin
() {
return
origin_
; }
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const
Quaternion
&
getTransform
() {
return
transform_
; }
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private
:
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Vector3
origin_
;
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Quaternion
transform_
;
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};
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}
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}
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#endif //HEADTRACKINGEVENT_H
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