5 #ifndef BALL_FORMAT_SCWRLROTAMERFILE_H
6 #define BALL_FORMAT_SCWRLROTAMERFILE_H
59 void readSCWRLBackboneDependentLibraryFile_(
RotamerLibrary& library);
64 void readSCWRLBackboneIndependentLibraryFile_(
RotamerLibrary& library);
69 #endif // BALL_FORMAT_SCWRLROTAMERFILE_H