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include
BALL
VIEW
MODELS
surfaceModel.h
Go to the documentation of this file.
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// -*- Mode: C++; tab-width: 2; -*-
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// vi: set ts=2:
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//
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// $Id: surfaceModel.h,v 1.16 2005/12/23 17:02:18 amoll Exp $
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//
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#ifndef BALL_VIEW_MODELS_SURFACEMODEL_H
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#define BALL_VIEW_MODELS_SURFACEMODEL_H
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#ifndef BALL_VIEW_MODELS_MODELPROCESSOR_H
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# include <
BALL/VIEW/MODELS/modelProcessor.h
>
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#endif
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#ifndef BALL_STRUCTURE_SURFACEPROCESSOR_H
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# include <
BALL/STRUCTURE/surfaceProcessor.h
>
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#endif
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namespace
BALL
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{
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class
Atom
;
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namespace
VIEW
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{
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class
BALL_VIEW_EXPORT
AddSurfaceModel
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:
public
ModelProcessor
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{
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public
:
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BALL_CREATE
(
AddSurfaceModel
)
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AddSurfaceModel
();
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AddSurfaceModel
(
const
AddSurfaceModel
& add_surface_model);
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virtual
~
AddSurfaceModel
();
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virtual
void
clear();
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virtual
void
clearComposites();
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//{
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SurfaceProcessor::SurfaceType
getType
()
const
{
return
type_; }
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void
setType
(
SurfaceProcessor::SurfaceType
type) { type_ = type; }
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//}
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virtual
Processor::Result
operator() (
Composite
& composite);
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virtual
void
dump(std::ostream& s = std::cout,
Size
depth = 0)
const
;
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void
setProbeRadius(
float
radius)
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{ probe_radius_ = radius;}
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float
getProbeRadius()
const
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{
return
probe_radius_;}
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virtual
bool
createGeometricObjects();
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private
:
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HashSet<Atom*>
atoms_
;
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SurfaceProcessor::SurfaceType
type_
;
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float
probe_radius_
;
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};
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}
// namespace VIEW
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}
// namespace BALL
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#endif // BALL_VIEW_MODELS_SURFACEMODEL_H
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