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1.4.2
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include
BALL
KERNEL
fragment.h
Go to the documentation of this file.
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// -*- Mode: C++; tab-width: 2; -*-
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// vi: set ts=2:
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//
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#ifndef BALL_KERNEL_FRAGMENT_H
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#define BALL_KERNEL_FRAGMENT_H
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#ifndef BALL_KERNEL_ATOMCONTAINER_H
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# include <
BALL/KERNEL/atomContainer.h
>
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#endif
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namespace
BALL
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{
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class
BALL_EXPORT
Fragment
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:
public
AtomContainer
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{
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public
:
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BALL_CREATE_DEEP
(
Fragment
)
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enum
Property
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{
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NUMBER_OF_PROPERTIES =
AtomContainer::NUMBER_OF_PROPERTIES
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};
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Fragment
();
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Fragment
(
const
Fragment
& fragment,
bool
deep =
true
);
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Fragment
(
const
String
& name);
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virtual
~
Fragment
();
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void
persistentWrite(
PersistenceManager
& pm,
const
char
* name = 0)
const
;
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void
persistentRead(
PersistenceManager
& pm);
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Fragment
& operator = (
const
Fragment
& fragment);
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bool
operator == (
const
Fragment
& fragment)
const
;
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bool
operator != (
const
Fragment
& fragment)
const
;
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virtual
void
dump(std::ostream& s = std::cout,
Size
depth = 0)
const
;
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};
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// required for visual studio
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#ifdef BALL_COMPILER_MSVC
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template
class
BALL_EXPORT
UnaryProcessor<Fragment>;
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#endif
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}
// namespace BALL
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#endif // BALL_KERNEL_FRAGMENT_H
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