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TriangleEdge Member List

This is the complete list of members for TriangleEdge, including all inherited members.

face_ (defined in GraphEdge< TrianglePoint, TriangleEdge, Triangle >)GraphEdge< TrianglePoint, TriangleEdge, Triangle > [protected]
getFace(Position i) const GraphEdge< TrianglePoint, TriangleEdge, Triangle >
getIndex() const GraphEdge< TrianglePoint, TriangleEdge, Triangle >
getPoint(Position i) const TriangleEdge
getTriangle(Position i) const TriangleEdge
getVertex(Position i) const GraphEdge< TrianglePoint, TriangleEdge, Triangle >
GraphEdge()GraphEdge< TrianglePoint, TriangleEdge, Triangle >
GraphEdge(const GraphEdge< TrianglePoint, TriangleEdge, Triangle > &edge, bool deep=false)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
GraphEdge(TrianglePoint *vertex1, TrianglePoint *vertex2, Triangle *face1, Triangle *face2, Index index)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
GraphFace<Vertex,Edge,Face> (defined in GraphEdge< TrianglePoint, TriangleEdge, Triangle >)GraphEdge< TrianglePoint, TriangleEdge, Triangle > [friend]
GraphTriangle<Vertex,Edge,Face> (defined in GraphEdge< TrianglePoint, TriangleEdge, Triangle >)GraphEdge< TrianglePoint, TriangleEdge, Triangle > [friend]
GraphVertex<Vertex,Edge,Face> (defined in GraphEdge< TrianglePoint, TriangleEdge, Triangle >)GraphEdge< TrianglePoint, TriangleEdge, Triangle > [friend]
index_ (defined in GraphEdge< TrianglePoint, TriangleEdge, Triangle >)GraphEdge< TrianglePoint, TriangleEdge, Triangle > [protected]
operator *=(const TriangleEdge &) const TriangleEdge [virtual]
operator!=(const TriangleEdge &) const TriangleEdge [virtual]
operator=(const GraphEdge< TrianglePoint, TriangleEdge, Triangle > &edge)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
operator==(const TriangleEdge &) const TriangleEdge [virtual]
other(const TrianglePoint *vertex) const GraphEdge< TrianglePoint, TriangleEdge, Triangle >
other(const Triangle *face) const GraphEdge< TrianglePoint, TriangleEdge, Triangle >
remove(const Triangle *face)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
revert() (defined in GraphEdge< TrianglePoint, TriangleEdge, Triangle >)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
SASTriangulator (defined in TriangleEdge)TriangleEdge [friend]
SESTriangulator (defined in TriangleEdge)TriangleEdge [friend]
set(const GraphEdge< TrianglePoint, TriangleEdge, Triangle > &edge, bool deep=false)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
set(TrianglePoint *vertex0, TrianglePoint *vertex1, Triangle *face0, Triangle *face1, Index index)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
setFace(Position i, Triangle *face)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
setIndex(Index index)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
setPoint(Position i, TrianglePoint *point)TriangleEdge
setTriangle(Position i, Triangle *triangle)TriangleEdge
setVertex(Position i, TrianglePoint *vertex)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
substitute(const TrianglePoint *old_vertex, TrianglePoint *new_vertex)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
substitute(const Triangle *old_vertex, Triangle *new_vertex)GraphEdge< TrianglePoint, TriangleEdge, Triangle >
Triangle (defined in TriangleEdge)TriangleEdge [friend]
TriangleEdge()TriangleEdge
TriangleEdge(const TriangleEdge &edge, bool deep=false)TriangleEdge
TrianglePoint (defined in TriangleEdge)TriangleEdge [friend]
TriangulatedSAS (defined in TriangleEdge)TriangleEdge [friend]
TriangulatedSES (defined in TriangleEdge)TriangleEdge [friend]
TriangulatedSphere (defined in TriangleEdge)TriangleEdge [friend]
TriangulatedSurface (defined in TriangleEdge)TriangleEdge [friend]
vertex_ (defined in GraphEdge< TrianglePoint, TriangleEdge, Triangle >)GraphEdge< TrianglePoint, TriangleEdge, Triangle > [protected]
~GraphEdge()GraphEdge< TrianglePoint, TriangleEdge, Triangle > [virtual]
~TriangleEdge()TriangleEdge [virtual]