BALL::GraphTriangle< Vertex, Edge, Face > Member List

This is the complete list of members for BALL::GraphTriangle< Vertex, Edge, Face >, including all inherited members.
edge_BALL::GraphTriangle< Vertex, Edge, Face > [protected]
getEdge(Position i) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
getEdge(const Vertex *vertex1, const Vertex *vertex2, Edge *&edge) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
getEdges(const Vertex *vertex, Edge *&edge1, Edge *&edge2) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
getIndex() const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
getOppositeEdge(const Vertex *vertex) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
getOppositeVertex(const Edge *edge) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
getRelativeIndex(const Vertex *vertex) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
getRelativeIndex(const Edge *edge) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
getSimilarEdge(const Edge *edge, Edge *&similar_edge) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
getVertex(Position i) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
GraphEdge< Vertex, Edge, Face > classBALL::GraphTriangle< Vertex, Edge, Face > [friend]
GraphTriangle()BALL::GraphTriangle< Vertex, Edge, Face > [inline]
GraphTriangle(const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false)BALL::GraphTriangle< Vertex, Edge, Face > [inline]
GraphTriangle(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index)BALL::GraphTriangle< Vertex, Edge, Face > [inline]
GraphVertex< Vertex, Edge, Face > classBALL::GraphTriangle< Vertex, Edge, Face > [friend]
has(Vertex *vertex) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
has(Edge *edge) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
index_BALL::GraphTriangle< Vertex, Edge, Face > [protected]
operator!=(const Face &) const BALL::GraphTriangle< Vertex, Edge, Face > [inline, virtual]
operator*=(const Face &) const BALL::GraphTriangle< Vertex, Edge, Face > [inline, virtual]
operator=(const GraphTriangle< Vertex, Edge, Face > &face)BALL::GraphTriangle< Vertex, Edge, Face > [inline]
operator==(const Face &) const BALL::GraphTriangle< Vertex, Edge, Face > [inline, virtual]
set(const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false)BALL::GraphTriangle< Vertex, Edge, Face > [inline]
set(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index)BALL::GraphTriangle< Vertex, Edge, Face > [inline]
setEdge(Position i, Edge *edge)BALL::GraphTriangle< Vertex, Edge, Face > [inline]
setIndex(Index index)BALL::GraphTriangle< Vertex, Edge, Face > [inline]
setVertex(Position i, Vertex *vertex)BALL::GraphTriangle< Vertex, Edge, Face > [inline]
substitute(const Vertex *old_vertex, Vertex *new_vertex)BALL::GraphTriangle< Vertex, Edge, Face > [inline]
substitute(const Edge *old_edge, Edge *new_edge)BALL::GraphTriangle< Vertex, Edge, Face > [inline]
third(const Vertex *v1, const Vertex *v2) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
third(const Edge *e1, const Edge *e2) const BALL::GraphTriangle< Vertex, Edge, Face > [inline]
vertex_BALL::GraphTriangle< Vertex, Edge, Face > [protected]
~GraphTriangle()BALL::GraphTriangle< Vertex, Edge, Face > [inline, virtual]