clear() | BALL::TSphere3< T > | [inline, virtual] |
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::TSphere3< T > | [inline] |
get(TSphere3 &sphere) const | BALL::TSphere3< T > | [inline] |
get(TVector3< T > &point, T &r) const | BALL::TSphere3< T > | [inline] |
has(const TVector3< T > &point, bool on_surface=false) const | BALL::TSphere3< T > | [inline] |
isEmpty() const | BALL::TSphere3< T > | [inline] |
isValid() const | BALL::TSphere3< T > | [inline] |
operator!=(const TSphere3 &sphere) const | BALL::TSphere3< T > | [inline] |
operator=(const TSphere3 &sphere) | BALL::TSphere3< T > | [inline] |
operator==(const TSphere3 &sphere) const | BALL::TSphere3< T > | [inline] |
p | BALL::TSphere3< T > | |
radius | BALL::TSphere3< T > | |
set(const TSphere3 &sphere) | BALL::TSphere3< T > | [inline] |
set(const TVector3< T > &point, const T &r) | BALL::TSphere3< T > | [inline] |
swap(TSphere3 &sphere) | BALL::TSphere3< T > | [inline] |
TSphere3() | BALL::TSphere3< T > | [inline] |
TSphere3(const TSphere3 &sphere) | BALL::TSphere3< T > | [inline] |
TSphere3(const TVector3< T > &point, const T &radius) | BALL::TSphere3< T > | [inline] |
~TSphere3() | BALL::TSphere3< T > | [inline, virtual] |