| data | BALL::VIEW::FrameBuffer | [private] |
| format | BALL::VIEW::FrameBuffer | [private] |
| FrameBuffer(void *data, const FrameBufferFormat &format) | BALL::VIEW::FrameBuffer | [inline] |
| getData() | BALL::VIEW::FrameBuffer | [inline] |
| getData() const | BALL::VIEW::FrameBuffer | [inline] |
| getFormat() const | BALL::VIEW::FrameBuffer | [inline] |
| setData(void *data) | BALL::VIEW::FrameBuffer | [inline, protected] |
| setFormat(const FrameBufferFormat &format) | BALL::VIEW::FrameBuffer | [inline, protected] |
| ~FrameBuffer() | BALL::VIEW::FrameBuffer | [inline, virtual] |