BALL::VIEW::GLOffscreenTarget Member List
This is the complete list of members for
BALL::VIEW::GLOffscreenTarget
, including all inherited members.
current_image_
BALL::VIEW::GLOffscreenTarget
[protected]
filename_
BALL::VIEW::GLOffscreenTarget
[protected]
getBuffer
()
BALL::VIEW::RenderWindow< taPixelDatatype >
[virtual]
getFormat
() const
BALL::VIEW::RenderWindow< taPixelDatatype >
[virtual]
getImage
()
BALL::VIEW::GLOffscreenTarget
GLOffscreenTarget
(GLRenderWindow *share_from, const String &filename)
BALL::VIEW::GLOffscreenTarget
init
()
BALL::VIEW::RenderWindow< taPixelDatatype >
[virtual]
m_bufferLocked
BALL::VIEW::RenderWindow< taPixelDatatype >
[protected]
m_fmt
BALL::VIEW::RenderWindow< taPixelDatatype >
[protected]
m_framebuffer
BALL::VIEW::RenderWindow< taPixelDatatype >
[protected]
m_minimalHeight
BALL::VIEW::RenderWindow< taPixelDatatype >
[protected]
m_minimalWidth
BALL::VIEW::RenderWindow< taPixelDatatype >
[protected]
m_pfm
BALL::VIEW::RenderWindow< taPixelDatatype >
[protected]
m_pixels
BALL::VIEW::RenderWindow< taPixelDatatype >
[protected]
metric
(PaintDeviceMetric metric) const
BALL::VIEW::GLOffscreenTarget
[virtual]
paintEngine
() const
BALL::VIEW::GLOffscreenTarget
[virtual]
pixel_buffer_
BALL::VIEW::GLOffscreenTarget
[protected]
prepareRendering
()
BALL::VIEW::GLOffscreenTarget
[virtual]
prepareUpscaling
(Size final_width, Size final_height)
BALL::VIEW::GLOffscreenTarget
[virtual]
refresh
()
BALL::VIEW::GLOffscreenTarget
[virtual]
releaseBuffer
(FrameBufferPtr buffer)
BALL::VIEW::RenderWindow< taPixelDatatype >
[virtual]
RenderWindow
()
BALL::VIEW::RenderWindow< taPixelDatatype >
resize
(const unsigned int width, const unsigned int height)
BALL::VIEW::GLOffscreenTarget
[virtual]
share_from_
BALL::VIEW::GLOffscreenTarget
[protected]
tryUsePixelBuffer
(bool use_pbo=true)
BALL::VIEW::GLOffscreenTarget
updateImageTile
(Size x_lower, Size y_lower, Size x_upper, Size y_upper)
BALL::VIEW::GLOffscreenTarget
use_pixel_buffer_
BALL::VIEW::GLOffscreenTarget
[protected]
~RenderTarget
()
BALL::VIEW::RenderTarget
[inline, virtual]
~RenderWindow
()
BALL::VIEW::RenderWindow< taPixelDatatype >
[virtual]