, including all inherited members.
clear() | BALL::VIEW::Line | [virtual] |
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::VIEW::Line | [virtual] |
GeometricObject() | BALL::VIEW::GeometricObject | |
GeometricObject(const GeometricObject &object) | BALL::VIEW::GeometricObject | |
getColor() const | BALL::VIEW::GeometricObject | [inline] |
getColor() | BALL::VIEW::GeometricObject | [inline] |
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) const | BALL::VIEW::GeometricObject | [inline] |
getColors(HashSet< String > &colors) | BALL::VIEW::GeometricObject | |
getComposite() const | BALL::VIEW::GeometricObject | [inline] |
getVertex1() | BALL::VIEW::Vertex2 | |
getVertex1() const | BALL::VIEW::Vertex2 | |
getVertex1(Vector3 &v) const | BALL::VIEW::Vertex2 | |
getVertex1(float &x, float &y, float &z) const | BALL::VIEW::Vertex2 | |
getVertex1Address() const | BALL::VIEW::Vertex2 | |
getVertex2() | BALL::VIEW::Vertex2 | |
getVertex2() const | BALL::VIEW::Vertex2 | |
getVertex2(Vector3 &v) const | BALL::VIEW::Vertex2 | |
getVertex2(float &x, float &y, float &z) const | BALL::VIEW::Vertex2 | |
getVertex2Address() const | BALL::VIEW::Vertex2 | |
getVertices(vector< Vector3 > &vertices) const | BALL::VIEW::Line | [virtual] |
BALL::VIEW::Vertex2::getVertices(Vector3 &vertex1, Vector3 &vertex2) | BALL::VIEW::Vertex2 | |
BALL::VIEW::Vertex2::getVertices(float &vertex1_x, float &vertex1_y, float &vertex1_z, float &vertex2_x, float &vertex2_y, float &vertex2_z) | BALL::VIEW::Vertex2 | |
isDefaultVertex1Address() const | BALL::VIEW::Vertex2 | |
isDefaultVertex2Address() const | BALL::VIEW::Vertex2 | |
isDefaultVertexAddresses() const | BALL::VIEW::Vertex2 | |
isValid() const | BALL::VIEW::Line | [virtual] |
Line() | BALL::VIEW::Line | |
Line(const Line &line) | BALL::VIEW::Line | |
operator<(const GeometricObject &object) const | BALL::VIEW::GeometricObject | [inline] |
operator=(const Line &line) | BALL::VIEW::Line | |
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object) | BALL::VIEW::GeometricObject | |
BALL::VIEW::Vertex2::operator=(const Vertex2 &vertex) | BALL::VIEW::Vertex2 | |
operator==(const GeometricObject &object) const | BALL::VIEW::GeometricObject | [inline] |
set(const Line &line) | BALL::VIEW::Line | |
BALL::VIEW::GeometricObject::set(const GeometricObject &object) | BALL::VIEW::GeometricObject | |
BALL::VIEW::Vertex2::set(const Vertex2 &vertex) | BALL::VIEW::Vertex2 | |
setColor(const ColorRGBA &color) | BALL::VIEW::GeometricObject | [inline] |
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1) | BALL::VIEW::GeometricObject | [inline] |
setComposite(const Composite *composite) | BALL::VIEW::GeometricObject | [inline] |
setDefaultVertex1Address() | BALL::VIEW::Vertex2 | |
setDefaultVertex2Address() | BALL::VIEW::Vertex2 | |
setDefaultVertexAddresses() | BALL::VIEW::Vertex2 | |
setVertex1(const Vector3 &v) | BALL::VIEW::Vertex2 | |
setVertex1(const float x, const float y, const float z) | BALL::VIEW::Vertex2 | |
setVertex1Address(const Vector3 &v) | BALL::VIEW::Vertex2 | |
setVertex2(const Vector3 &v) | BALL::VIEW::Vertex2 | |
setVertex2(const float x, const float y, const float z) | BALL::VIEW::Vertex2 | |
setVertex2Address(const Vector3 &v) | BALL::VIEW::Vertex2 | |
setVertexAddresses(const Vector3 &vertex1, const Vector3 &vertex2) | BALL::VIEW::Vertex2 | |
setVertices(const Vector3 &vertex1, const Vector3 &vertex2) | BALL::VIEW::Vertex2 | |
setVertices(const float vertex1_x, const float vertex1_y, const float vertex1_z, const float vertex2_x, const float vertex2_y, const float vertex2_z) | BALL::VIEW::Vertex2 | |
swap(Line &line) | BALL::VIEW::Line | |
BALL::VIEW::GeometricObject::swap(GeometricObject &object) | BALL::VIEW::GeometricObject | |
BALL::VIEW::Vertex2::swap(Vertex2 &vertex) | BALL::VIEW::Vertex2 | |
Vertex2() | BALL::VIEW::Vertex2 | |
Vertex2(const Vertex2 &vertex) | BALL::VIEW::Vertex2 | |
~GeometricObject() | BALL::VIEW::GeometricObject | [virtual] |
~Line() | BALL::VIEW::Line | [virtual] |
~Vertex2() | BALL::VIEW::Vertex2 | [virtual] |