BALL::VIEW::RenderSetup Member List
This is the complete list of members for
BALL::VIEW::RenderSetup, including all inherited members.
bufferRepresentation(const Representation &rep) | BALL::VIEW::RenderSetup | |
camera_ | BALL::VIEW::RenderSetup | [protected] |
camera_offset_ | BALL::VIEW::RenderSetup | [protected] |
do_resize_ | BALL::VIEW::RenderSetup | [protected] |
exportPNG(const String &filename) | BALL::VIEW::RenderSetup | |
gl_target_ | BALL::VIEW::RenderSetup | [protected] |
height_ | BALL::VIEW::RenderSetup | [protected] |
init() | BALL::VIEW::RenderSetup | |
isContinuous() | BALL::VIEW::RenderSetup | [inline] |
isPaused() const | BALL::VIEW::RenderSetup | [inline] |
LEFT_EYE enum value | BALL::VIEW::RenderSetup | |
makeCurrent() | BALL::VIEW::RenderSetup | [virtual] |
map3DToViewport(const Vector3 &vec) | BALL::VIEW::RenderSetup | |
mapViewportTo3D(Position x, Position y) | BALL::VIEW::RenderSetup | |
NONE enum value | BALL::VIEW::RenderSetup | |
operator=(const RenderSetup &rs) | BALL::VIEW::RenderSetup | |
pauseRendering() | BALL::VIEW::RenderSetup | [inline] |
pickObjects(Position x1, Position y1, Position x2, Position y2, List< GeometricObject * > &objects) | BALL::VIEW::RenderSetup | |
prepareGridTextures(const RegularData3D &grid, const ColorMap &map) | BALL::VIEW::RenderSetup | |
receive_updates_ | BALL::VIEW::RenderSetup | [protected] |
receivesBufferUpdates() const | BALL::VIEW::RenderSetup | [inline] |
removeGridTextures(const RegularData3D &grid) | BALL::VIEW::RenderSetup | |
removeRepresentation(const Representation &rep) | BALL::VIEW::RenderSetup | |
render_mutex_ | BALL::VIEW::RenderSetup | [mutable, protected] |
renderer | BALL::VIEW::RenderSetup | |
rendering_paused_ | BALL::VIEW::RenderSetup | [protected] |
RenderSetup(Renderer *r, RenderTarget *t, Scene *scene, const Stage *stage) | BALL::VIEW::RenderSetup | |
RenderSetup(const RenderSetup &rs) | BALL::VIEW::RenderSetup | |
renderToBuffer() | BALL::VIEW::RenderSetup | |
renderToBuffer_() | BALL::VIEW::RenderSetup | [protected] |
resize(Size width, Size height) | BALL::VIEW::RenderSetup | |
RIGHT_EYE enum value | BALL::VIEW::RenderSetup | |
run() | BALL::VIEW::RenderSetup | [virtual] |
scene_ | BALL::VIEW::RenderSetup | [protected] |
setLights(bool reset_all=false) | BALL::VIEW::RenderSetup | |
setOffset(const Vector3 &offset) | BALL::VIEW::RenderSetup | |
setReceiveBufferUpdates(bool do_receive) | BALL::VIEW::RenderSetup | [inline] |
setStereoMode(STEREO_SETUP stereo) | BALL::VIEW::RenderSetup | [inline] |
show_ruler_ | BALL::VIEW::RenderSetup | [protected] |
showRuler(bool show) | BALL::VIEW::RenderSetup | |
stage_ | BALL::VIEW::RenderSetup | [protected] |
startRendering() | BALL::VIEW::RenderSetup | [inline] |
STEREO_SETUP enum name | BALL::VIEW::RenderSetup | |
stereo_setup_ | BALL::VIEW::RenderSetup | [protected] |
target | BALL::VIEW::RenderSetup | |
updateBackgroundColor() | BALL::VIEW::RenderSetup | |
updateCamera(const Camera *camera=0) | BALL::VIEW::RenderSetup | |
use_continuous_loop_ | BALL::VIEW::RenderSetup | [protected] |
use_offset_ | BALL::VIEW::RenderSetup | [protected] |
useContinuousLoop(bool use_loop) | BALL::VIEW::RenderSetup | |
width_ | BALL::VIEW::RenderSetup | [protected] |