BALL::VIEW::RenderSetup Member List
This is the complete list of members for
BALL::VIEW::RenderSetup, including all inherited members.
| bufferRepresentation(const Representation &rep) | BALL::VIEW::RenderSetup | |
| camera_ | BALL::VIEW::RenderSetup | [protected] |
| camera_offset_ | BALL::VIEW::RenderSetup | [protected] |
| do_resize_ | BALL::VIEW::RenderSetup | [protected] |
| exportPNG(const String &filename) | BALL::VIEW::RenderSetup | |
| gl_target_ | BALL::VIEW::RenderSetup | [protected] |
| height_ | BALL::VIEW::RenderSetup | [protected] |
| init() | BALL::VIEW::RenderSetup | |
| isContinuous() | BALL::VIEW::RenderSetup | [inline] |
| isPaused() const | BALL::VIEW::RenderSetup | [inline] |
| LEFT_EYE enum value | BALL::VIEW::RenderSetup | |
| makeCurrent() | BALL::VIEW::RenderSetup | [virtual] |
| map3DToViewport(const Vector3 &vec) | BALL::VIEW::RenderSetup | |
| mapViewportTo3D(Position x, Position y) | BALL::VIEW::RenderSetup | |
| NONE enum value | BALL::VIEW::RenderSetup | |
| operator=(const RenderSetup &rs) | BALL::VIEW::RenderSetup | |
| pauseRendering() | BALL::VIEW::RenderSetup | [inline] |
| pickObjects(Position x1, Position y1, Position x2, Position y2, List< GeometricObject * > &objects) | BALL::VIEW::RenderSetup | |
| prepareGridTextures(const RegularData3D &grid, const ColorMap &map) | BALL::VIEW::RenderSetup | |
| receive_updates_ | BALL::VIEW::RenderSetup | [protected] |
| receivesBufferUpdates() const | BALL::VIEW::RenderSetup | [inline] |
| removeGridTextures(const RegularData3D &grid) | BALL::VIEW::RenderSetup | |
| removeRepresentation(const Representation &rep) | BALL::VIEW::RenderSetup | |
| render_mutex_ | BALL::VIEW::RenderSetup | [mutable, protected] |
| renderer | BALL::VIEW::RenderSetup | |
| rendering_paused_ | BALL::VIEW::RenderSetup | [protected] |
| RenderSetup(Renderer *r, RenderTarget *t, Scene *scene, const Stage *stage) | BALL::VIEW::RenderSetup | |
| RenderSetup(const RenderSetup &rs) | BALL::VIEW::RenderSetup | |
| renderToBuffer() | BALL::VIEW::RenderSetup | |
| renderToBuffer_() | BALL::VIEW::RenderSetup | [protected] |
| resize(Size width, Size height) | BALL::VIEW::RenderSetup | |
| RIGHT_EYE enum value | BALL::VIEW::RenderSetup | |
| run() | BALL::VIEW::RenderSetup | [virtual] |
| scene_ | BALL::VIEW::RenderSetup | [protected] |
| setLights(bool reset_all=false) | BALL::VIEW::RenderSetup | |
| setOffset(const Vector3 &offset) | BALL::VIEW::RenderSetup | |
| setReceiveBufferUpdates(bool do_receive) | BALL::VIEW::RenderSetup | [inline] |
| setStereoMode(STEREO_SETUP stereo) | BALL::VIEW::RenderSetup | [inline] |
| show_ruler_ | BALL::VIEW::RenderSetup | [protected] |
| showRuler(bool show) | BALL::VIEW::RenderSetup | |
| stage_ | BALL::VIEW::RenderSetup | [protected] |
| startRendering() | BALL::VIEW::RenderSetup | [inline] |
| STEREO_SETUP enum name | BALL::VIEW::RenderSetup | |
| stereo_setup_ | BALL::VIEW::RenderSetup | [protected] |
| target | BALL::VIEW::RenderSetup | |
| updateBackgroundColor() | BALL::VIEW::RenderSetup | |
| updateCamera(const Camera *camera=0) | BALL::VIEW::RenderSetup | |
| use_continuous_loop_ | BALL::VIEW::RenderSetup | [protected] |
| use_offset_ | BALL::VIEW::RenderSetup | [protected] |
| useContinuousLoop(bool use_loop) | BALL::VIEW::RenderSetup | |
| width_ | BALL::VIEW::RenderSetup | [protected] |