BALL::VIEW::Representation Member List

This is the complete list of members for BALL::VIEW::Representation, including all inherited members.
changed_color_processor_BALL::VIEW::Representation [protected]
clear()BALL::VIEW::Representation [virtual]
clearGeometricObjects()BALL::VIEW::Representation
clearProperty(Property property)BALL::PropertyManager
clearProperty(const string &name)BALL::PropertyManager
collectRecursive_(const Composite &c, HashMap< const Composite *, Position > &hashmap) const BALL::VIEW::Representation [protected]
color_processor_BALL::VIEW::Representation [protected]
coloring_method_BALL::VIEW::Representation [protected]
coloring_update_enabled_BALL::VIEW::Representation [protected]
coloringUpdateEnabled() const BALL::VIEW::Representation [inline]
composites_BALL::VIEW::Representation [protected]
countNamedProperties() const BALL::PropertyManager
countProperties() const BALL::PropertyManager
custom_model_information_BALL::VIEW::Representation [protected]
destroy()BALL::PropertyManager [virtual]
drawing_mode_BALL::VIEW::Representation [protected]
drawing_precision_BALL::VIEW::Representation [protected]
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::Representation
enableColoringUpdate(bool state)BALL::VIEW::Representation [inline]
enableModelUpdate(bool state)BALL::VIEW::Representation
geometric_objects_BALL::VIEW::Representation [protected]
get(PropertyManager &property_manager) const BALL::PropertyManager
getBitVector()BALL::PropertyManager
getBitVector() const BALL::PropertyManager
getColoringMethod() const BALL::VIEW::Representation
getColorProcessor()BALL::VIEW::Representation
getCompositeName() const BALL::VIEW::Representation
getComposites() const BALL::VIEW::Representation [inline]
getDrawingMode() const BALL::VIEW::Representation
getDrawingPrecision() const BALL::VIEW::Representation
getGeometricObjects() const BALL::VIEW::Representation
getGeometricObjects()BALL::VIEW::Representation
getModelBuildTime() const BALL::VIEW::Representation
getModelInformation() const BALL::VIEW::Representation
getModelProcessor() const BALL::VIEW::Representation
getModelProcessor()BALL::VIEW::Representation
getModelType() const BALL::VIEW::Representation
getName() const BALL::VIEW::Representation
getNamedProperty(Position index) const BALL::PropertyManager
getNamedProperty(Position index)BALL::PropertyManager
getProperties() const BALL::VIEW::Representation
getProperty(const string &name) const BALL::PropertyManager
getSurfaceDrawingPrecision() const BALL::VIEW::Representation
getTransparency() const BALL::VIEW::Representation
hasProperty(Property property) const BALL::PropertyManager
hasProperty(const string &name) const BALL::PropertyManager
hidden_BALL::VIEW::Representation [protected]
information_BALL::VIEW::Representation [protected, static]
insert(GeometricObject &object)BALL::VIEW::Representation
isHidden() const BALL::VIEW::Representation
isValid() const BALL::VIEW::Representation
model_build_time_BALL::VIEW::Representation [protected]
model_information_BALL::VIEW::Representation [protected, static]
model_processor_BALL::VIEW::Representation [protected]
model_type_BALL::VIEW::Representation [protected]
model_update_enabled_BALL::VIEW::Representation [protected]
modelUpdateEnabled() const BALL::VIEW::Representation [inline]
name_BALL::VIEW::Representation [protected]
needs_update_BALL::VIEW::Representation [protected]
needsUpdate() const BALL::VIEW::Representation
operator BitVector &()BALL::PropertyManager
operator!=(const PropertyManager &pm) const BALL::PropertyManager
operator<(const Representation &object) const BALL::VIEW::Representation [inline]
operator=(const Representation &rep)BALL::VIEW::Representation
BALL::PropertyManager::operator=(const PropertyManager &property_manager)BALL::PropertyManager
operator==(const Representation &object) const BALL::VIEW::Representation
BALL::PropertyManager::operator==(const PropertyManager &pm) const BALL::PropertyManager
Properties enum nameBALL::VIEW::Representation
PROPERTY__ALWAYS_FRONT enum valueBALL::VIEW::Representation
PROPERTY__IS_COORDINATE_SYSTEM enum valueBALL::VIEW::Representation
PropertyManager()BALL::PropertyManager
PropertyManager(const PropertyManager &property_manager)BALL::PropertyManager
read(PersistenceManager &pm)BALL::PropertyManager
rebuild_BALL::VIEW::Representation [protected]
Representation()BALL::VIEW::Representation
Representation(ModelType model_type, DrawingPrecision drawing_precision, DrawingMode drawing_mode)BALL::VIEW::Representation
Representation(const Representation &representation)BALL::VIEW::Representation
RepresentationManager classBALL::VIEW::Representation [friend]
set(const PropertyManager &property_manager)BALL::PropertyManager
setColoringMethod(ColoringMethod type)BALL::VIEW::Representation
setColorProcessor(ColorProcessor *processor)BALL::VIEW::Representation
setComposite(const Composite *composite)BALL::VIEW::Representation
setComposites(const List< const Composite * > &composites)BALL::VIEW::Representation
setDrawingMode(DrawingMode mode)BALL::VIEW::Representation
setDrawingPrecision(DrawingPrecision precision)BALL::VIEW::Representation
setGeometricObjects(GeometricObjectList &gol)BALL::VIEW::Representation [inline]
setHidden(bool state)BALL::VIEW::Representation
setModelInformation(const ModelInformation &mi)BALL::VIEW::Representation
setModelProcessor(ModelProcessor *processor)BALL::VIEW::Representation
setModelType(ModelType type)BALL::VIEW::Representation
setName(const String &name)BALL::VIEW::Representation
setNeedsUpdate(bool state=true)BALL::VIEW::Representation
setProperty(Property property)BALL::PropertyManager
setProperty(const NamedProperty &property)BALL::PropertyManager
setProperty(const string &name)BALL::PropertyManager
setProperty(const string &name, bool value)BALL::PropertyManager
setProperty(const string &name, int value)BALL::PropertyManager
setProperty(const string &name, unsigned int value)BALL::PropertyManager
setProperty(const string &name, float value)BALL::PropertyManager
setProperty(const string &name, double value)BALL::PropertyManager
setProperty(const string &name, const string &value)BALL::PropertyManager
setProperty(const string &name, const PersistentObject &value)BALL::PropertyManager
setSurfaceDrawingPrecision(float precision)BALL::VIEW::Representation
setTransparency(Size value)BALL::VIEW::Representation
surface_drawing_precision_BALL::VIEW::Representation [protected]
swap(PropertyManager &property_manager)BALL::PropertyManager
toggleProperty(Property property)BALL::PropertyManager
toString() const BALL::VIEW::Representation
transparency_BALL::VIEW::Representation [protected]
update(bool rebuild)BALL::VIEW::Representation
update_()BALL::VIEW::Representation [protected]
UpdateRepresentationThread classBALL::VIEW::Representation [friend]
write(PersistenceManager &pm) const BALL::PropertyManager
~PropertyManager()BALL::PropertyManager [virtual]
~Representation()BALL::VIEW::Representation [virtual]