BALL::VIEW::ServerWidget::BALLViewServer Member List
This is the complete list of members for
BALL::VIEW::ServerWidget::BALLViewServer
, including all inherited members.
acceptor_
BALL::TCPServer
[protected]
activate
()
BALL::TCPServer
[virtual]
activate_async
()
BALL::TCPServerThread
[virtual]
BALLThread
()
BALL::VIEW::BALLThread
BALLViewServer
(ServerWidget *parent, Size port, bool restart=true)
BALL::VIEW::ServerWidget::BALLViewServer
composite_
BALL::VIEW::BALLThread
[protected]
composite_hashmap_
BALL::VIEW::ServerWidget::BALLViewServer
[protected]
CompositeHashMap
typedef
BALL::VIEW::ServerWidget::BALLViewServer
[protected]
connected_stream_
BALL::TCPServer
[protected]
connectionRequested
()
BALL::TCPServer
[virtual]
deactivate
()
BALL::TCPServerThread
[virtual]
getComposite
()
BALL::VIEW::BALLThread
[inline]
getPort
() const
BALL::TCPServer
handleAsyncConnection
()
BALL::TCPServerThread
[virtual]
handleConnection
()
BALL::VIEW::ServerWidget::BALLViewServer
[virtual]
io_service_
BALL::TCPServer
[protected]
is_locked_
BALL::VIEW::ServerWidget::BALLViewServer
[protected]
is_running_
BALL::TCPServerThread
[protected]
isRunning
()
BALL::TCPServerThread
main_control_
BALL::VIEW::BALLThread
[protected]
output_
(const String &string, bool important=false)
BALL::VIEW::BALLThread
[protected]
parent_widget_
BALL::VIEW::ServerWidget::BALLViewServer
[protected]
port_
BALL::VIEW::ServerWidget::BALLViewServer
[protected]
received_composite_
BALL::VIEW::ServerWidget::BALLViewServer
[protected]
restart_
BALL::TCPServer
[protected]
run
()
BALL::VIEW::ServerWidget::BALLViewServer
[virtual]
sendMessage_
(Message *msg)
BALL::VIEW::BALLThread
[protected]
sendObject
()
BALL::VIEW::ServerWidget::BALLViewServer
setComposite
(Composite *composite)
BALL::VIEW::BALLThread
[inline]
setLocked
(bool is_locked)
BALL::VIEW::ServerWidget::BALLViewServer
setMainControl
(MainControl *mf)
BALL::VIEW::BALLThread
[inline]
setPort
(Size port)
BALL::TCPServer
startAccepting
()
BALL::TCPServer
[virtual]
TCPServer
(Size port, bool restart=true)
BALL::TCPServer
[inline]
TCPServerThread
(Size port, bool asynchronous=true, bool restart=true)
BALL::TCPServerThread
updateStructure_
()
BALL::VIEW::BALLThread
[protected]
use_async_io_
BALL::TCPServerThread
[protected]
waitForUpdateOfRepresentations_
()
BALL::VIEW::BALLThread
[protected]
~TCPServer
()
BALL::TCPServer
[virtual]