regularData3D.h File Reference

#include <BALL/MATHS/vector3.h>
#include <BALL/SYSTEM/file.h>
#include <BALL/MATHS/common.h>
#include <iostream>
#include <fstream>
#include <iterator>
#include <algorithm>

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Classes

class  BALL::TRegularData3D< ValueType >
class  BALL::TRegularData3D< ValueType >::IndexType
 

The index type used to refer to a specific element in the grid (x-, y-, and z-index).

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struct  BALL::TRegularData3D< ValueType >::BlockValueType
 

The block data type for reading and writing binary data.

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Namespaces

namespace  BALL

Typedefs

typedef TRegularData3D< floatBALL::RegularData3D

Functions

Stream I/O


template<typename ValueType >
std::ostream & BALL::operator<< (std::ostream &os, const TRegularData3D< ValueType > &grid)
 

Output operator.


template<typename ValueType >
std::istream & BALL::operator>> (std::istream &is, TRegularData3D< ValueType > &grid)
 

Input operator.