BALL::HashGrid3< Item > Member List

This is the complete list of members for BALL::HashGrid3< Item >, including all inherited members.
apply(UnaryProcessor< Item > &processor)BALL::HashGrid3< Item > [inline]
apply(UnaryProcessor< HashGridBox3< Item > > &processor)BALL::HashGrid3< Item > [inline]
beginBox()BALL::HashGrid3< Item > [inline]
beginBox() const BALL::HashGrid3< Item > [inline]
box_BALL::HashGrid3< Item > [private]
BoxIterator typedefBALL::HashGrid3< Item >
BoxIteratorPosition typedefBALL::HashGrid3< Item >
BoxIteratorTraits classBALL::HashGrid3< Item > [friend]
calculateMinSpacing(LongIndex memory, const Vector3 &size)BALL::HashGrid3< Item > [inline, static]
clear()BALL::HashGrid3< Item > [inline, virtual]
clear(Position x, Position y, Position z)BALL::HashGrid3< Item > [inline]
clear(const Vector3 &vector)BALL::HashGrid3< Item > [inline]
ConstBoxIterator typedefBALL::HashGrid3< Item >
countNonEmptyBoxes() const BALL::HashGrid3< Item > [inline]
destroy()BALL::HashGrid3< Item > [inline]
destroy(Position x, Position y, Position z)BALL::HashGrid3< Item > [inline]
destroy(const Vector3 &vector)BALL::HashGrid3< Item > [inline]
dimension_x_BALL::HashGrid3< Item > [private]
dimension_y_BALL::HashGrid3< Item > [private]
dimension_z_BALL::HashGrid3< Item > [private]
dump(std::ostream &s=std::cout, Size depth=0) const BALL::HashGrid3< Item > [inline, virtual]
endBox()BALL::HashGrid3< Item > [inline]
endBox() const BALL::HashGrid3< Item > [inline]
get(Vector3 &origin, Vector3 &unit, Size &dimension_x, Size &dimension_y, Size &dimension_z) const BALL::HashGrid3< Item > [inline]
get(HashGrid3 &grid, bool deep=true) const BALL::HashGrid3< Item > [inline]
getBox(Position x, Position y, Position z)BALL::HashGrid3< Item > [inline]
getBox(Position x, Position y, Position z) const BALL::HashGrid3< Item > [inline]
getBox(const Vector3 &vector)BALL::HashGrid3< Item > [inline]
getBox(const Vector3 &vector) const BALL::HashGrid3< Item > [inline]
getClosestItem(const Vector3 &point, Size distance) const BALL::HashGrid3< Item > [inline]
getIndex_(const HashGridBox3< Item > &box) const BALL::HashGrid3< Item > [inline, private]
getIndices(const HashGridBox3< Item > &box, Position &x, Position &y, Position &z) const BALL::HashGrid3< Item > [inline]
getOrigin()BALL::HashGrid3< Item > [inline]
getOrigin() const BALL::HashGrid3< Item > [inline]
getSize() const BALL::HashGrid3< Item > [inline]
getSizeX() const BALL::HashGrid3< Item > [inline]
getSizeY() const BALL::HashGrid3< Item > [inline]
getSizeZ() const BALL::HashGrid3< Item > [inline]
getUnit()BALL::HashGrid3< Item > [inline]
getUnit() const BALL::HashGrid3< Item > [inline]
HashGrid3()BALL::HashGrid3< Item > [inline]
HashGrid3(const Vector3 &origin, Size dimension_x, Size dimension_y, Size dimension_z, float spacing_x, float spacing_y, float spacing_z)BALL::HashGrid3< Item > [inline]
HashGrid3(const Vector3 &origin, Size dimension_x, Size dimension_y, Size dimension_z, float spacing)BALL::HashGrid3< Item > [inline]
HashGrid3(const Vector3 &origin, const Vector3 &size, float spacing)BALL::HashGrid3< Item > [inline]
HashGrid3(const HashGrid3 &grid, bool deep=true)BALL::HashGrid3< Item > [inline]
host(Visitor< HashGrid3 > &visitor)BALL::HashGrid3< Item > [inline]
insert(Position x, Position y, Position z, const Item &item)BALL::HashGrid3< Item > [inline]
insert(const Vector3 &vector, const Item &item)BALL::HashGrid3< Item > [inline]
isEmpty() const BALL::HashGrid3< Item > [inline]
isValid() const BALL::HashGrid3< Item > [inline, virtual]
operator!=(const HashGrid3 &grid) const BALL::HashGrid3< Item > [inline]
operator=(const HashGrid3 &grid)BALL::HashGrid3< Item > [inline]
operator==(const HashGrid3 &grid) const BALL::HashGrid3< Item > [inline]
origin_BALL::HashGrid3< Item > [private]
remove(Position x, Position y, Position z, const Item &item)BALL::HashGrid3< Item > [inline]
remove(const Vector3 &vector, const Item &item)BALL::HashGrid3< Item > [inline]
set(const Vector3 &origin, const Vector3 &unit, Size dimension_x, Size dimension_y, Size dimension_z)BALL::HashGrid3< Item > [inline]
set(const Vector3 &origin, float unit, Size size)BALL::HashGrid3< Item > [inline]
set(const HashGrid3 &grid, bool deep=true)BALL::HashGrid3< Item > [inline]
setNeighbours_()BALL::HashGrid3< Item > [inline, private]
unit_BALL::HashGrid3< Item > [private]
~HashGrid3()BALL::HashGrid3< Item > [inline, virtual]