BALL::VIEW::Box Member List

This is the complete list of members for BALL::VIEW::Box, including all inherited members.
Box()BALL::VIEW::Box
Box(const Box &box)BALL::VIEW::Box
Box(const Vector3 &point, const Vector3 &right_vector=Vector3(0, 1, 0), const Vector3 &height_vector=Vector3(-1, 0, 0), float depth=1)BALL::VIEW::Box
clear()BALL::VIEW::Box [virtual]
depth_BALL::TBox3< float > [protected]
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::Box [virtual]
GeometricObject()BALL::VIEW::GeometricObject
GeometricObject(const GeometricObject &object)BALL::VIEW::GeometricObject
getColor() const BALL::VIEW::GeometricObject [inline]
getColor()BALL::VIEW::GeometricObject [inline]
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) const BALL::VIEW::GeometricObject [inline]
getColors(HashSet< String > &colors)BALL::VIEW::GeometricObject
getComposite() const BALL::VIEW::GeometricObject [inline]
getDepth() constBALL::TBox3< float > [inline]
getDiagonalVector() constBALL::TBox3< float >
getHeight() constBALL::TBox3< float > [inline]
getHeightVector() constBALL::TBox3< float > [inline]
getPoint() constBALL::TBox3< float > [inline]
getRightVector() constBALL::TBox3< float > [inline]
getSurface() constBALL::TBox3< float >
getVertices(vector< Vector3 > &vertices) const BALL::VIEW::Box [virtual]
getVolume() constBALL::TBox3< float >
getWidth() constBALL::TBox3< float > [inline]
height_BALL::TBox3< float > [protected]
height_vector_BALL::TBox3< float > [protected]
isValid() const BALL::VIEW::Box [virtual]
operator!=(const TBox3 &box) constBALL::TBox3< float >
operator<(const GeometricObject &object) const BALL::VIEW::GeometricObject [inline]
operator=(const Box &box)BALL::VIEW::Box
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object)BALL::VIEW::GeometricObject
TBox3< float >::operator=(const TBox3 &box)BALL::TBox3< float >
BALL::operator==(const GeometricObject &object) const BALL::VIEW::GeometricObject [inline]
TBox3< float >::operator==(const TBox3 &box) constBALL::TBox3< float >
point_BALL::TBox3< float > [protected]
right_vector_BALL::TBox3< float > [protected]
set(const Box &box)BALL::VIEW::Box
BALL::VIEW::GeometricObject::set(const GeometricObject &object)BALL::VIEW::GeometricObject
TBox3< float >::set(const TBox3 &box)BALL::TBox3< float >
setColor(const ColorRGBA &color)BALL::VIEW::GeometricObject [inline]
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1)BALL::VIEW::GeometricObject [inline]
setComposite(const Composite *composite)BALL::VIEW::GeometricObject [inline]
setDepth(floatdepth)BALL::TBox3< float > [inline]
setHeight(floatheight)BALL::TBox3< float >
setHeightVector(const TVector3< float > &v)BALL::TBox3< float >
setPoint(const TVector3< float > &point)BALL::TBox3< float > [inline]
setRightVector(const TVector3< float > &v)BALL::TBox3< float >
setWidth(floatwidth)BALL::TBox3< float >
BALL::swap(GeometricObject &object)BALL::VIEW::GeometricObject
TBox3< float >::swap(TBox3 &box)BALL::TBox3< float >
TBox3()BALL::TBox3< float >
TBox3(const TBox3 &box)BALL::TBox3< float >
TBox3(const TVector3< float > &point, const TVector3< float > &right_vector=TVector3< float >((float) 0,(float) 1,(float) 0), const TVector3< float > &height_vector=TVector3< float >((float)-1,(float) 0,(float) 0), const float &depth=1)BALL::TBox3< float >
width_BALL::TBox3< float > [protected]
~Box()BALL::VIEW::Box [virtual]
~GeometricObject()BALL::VIEW::GeometricObject [virtual]
~TBox3()BALL::TBox3< float > [inline, virtual]