BALL::VIEW::Camera Member List

This is the complete list of members for BALL::VIEW::Camera, including all inherited members.
calculateVectors_()BALL::VIEW::Camera [protected]
Camera()BALL::VIEW::Camera
Camera(const Camera &camera)BALL::VIEW::Camera
Camera(const Vector3 &view_point, const Vector3 &look_at, const Vector3 &look_up_vector)BALL::VIEW::Camera
clear()BALL::VIEW::Camera [inline, virtual]
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::Camera [virtual]
getDistance() const BALL::VIEW::Camera [inline]
getLookAtPosition() const BALL::VIEW::Camera [inline]
getLookUpVector() const BALL::VIEW::Camera [inline]
getRightVector() const BALL::VIEW::Camera [inline]
getViewPoint() const BALL::VIEW::Camera [inline]
getViewVector() const BALL::VIEW::Camera [inline]
look_at_BALL::VIEW::Camera [protected]
look_up_vector_BALL::VIEW::Camera [protected]
moveForward(float translation)BALL::VIEW::Camera [inline]
moveRight(float translation)BALL::VIEW::Camera [inline]
moveUp(float translation)BALL::VIEW::Camera [inline]
operator<(const Camera &camera) const BALL::VIEW::Camera
operator=(const Camera &camera)BALL::VIEW::Camera
operator==(const Camera &camera) const BALL::VIEW::Camera
readFromString(const String &data)BALL::VIEW::Camera
right_vector_BALL::VIEW::Camera [protected]
rotate(const Quaternion &q, const Vector3 &origin)BALL::VIEW::Camera
rotate(const Matrix4x4 &mat, const Vector3 &origin)BALL::VIEW::Camera
setLookAtPosition(const Vector3 &look_at)BALL::VIEW::Camera [inline]
setLookUpVector(const Vector3 &look_up_vector)BALL::VIEW::Camera [inline]
setViewPoint(const Vector3 &view_point)BALL::VIEW::Camera [inline]
toString() const BALL::VIEW::Camera
translate(const Vector3 &v)BALL::VIEW::Camera [inline]
view_point_BALL::VIEW::Camera [protected]
view_vector_BALL::VIEW::Camera [protected]
~Camera()BALL::VIEW::Camera [inline, virtual]