BALL::VIEW::Camera Member List
This is the complete list of members for
BALL::VIEW::Camera
, including all inherited members.
calculateVectors_
()
BALL::VIEW::Camera
[protected]
Camera
()
BALL::VIEW::Camera
Camera
(const Camera &camera)
BALL::VIEW::Camera
Camera
(const Vector3 &view_point, const Vector3 &look_at, const Vector3 &look_up_vector)
BALL::VIEW::Camera
clear
()
BALL::VIEW::Camera
[inline, virtual]
dump
(std::ostream &s=std::cout, Size depth=0) const
BALL::VIEW::Camera
[virtual]
getDistance
() const
BALL::VIEW::Camera
[inline]
getLookAtPosition
() const
BALL::VIEW::Camera
[inline]
getLookUpVector
() const
BALL::VIEW::Camera
[inline]
getRightVector
() const
BALL::VIEW::Camera
[inline]
getViewPoint
() const
BALL::VIEW::Camera
[inline]
getViewVector
() const
BALL::VIEW::Camera
[inline]
look_at_
BALL::VIEW::Camera
[protected]
look_up_vector_
BALL::VIEW::Camera
[protected]
moveForward
(float translation)
BALL::VIEW::Camera
[inline]
moveRight
(float translation)
BALL::VIEW::Camera
[inline]
moveUp
(float translation)
BALL::VIEW::Camera
[inline]
operator<
(const Camera &camera) const
BALL::VIEW::Camera
operator=
(const Camera &camera)
BALL::VIEW::Camera
operator==
(const Camera &camera) const
BALL::VIEW::Camera
readFromString
(const String &data)
BALL::VIEW::Camera
right_vector_
BALL::VIEW::Camera
[protected]
rotate
(const Quaternion &q, const Vector3 &origin)
BALL::VIEW::Camera
rotate
(const Matrix4x4 &mat, const Vector3 &origin)
BALL::VIEW::Camera
setLookAtPosition
(const Vector3 &look_at)
BALL::VIEW::Camera
[inline]
setLookUpVector
(const Vector3 &look_up_vector)
BALL::VIEW::Camera
[inline]
setViewPoint
(const Vector3 &view_point)
BALL::VIEW::Camera
[inline]
toString
() const
BALL::VIEW::Camera
translate
(const Vector3 &v)
BALL::VIEW::Camera
[inline]
view_point_
BALL::VIEW::Camera
[protected]
view_vector_
BALL::VIEW::Camera
[protected]
~Camera
()
BALL::VIEW::Camera
[inline, virtual]