current_image_ | BALL::VIEW::GLOffscreenTarget | [protected] |
filename_ | BALL::VIEW::GLOffscreenTarget | [protected] |
getBuffer() | BALL::VIEW::RenderWindow< taPixelDatatype > | [virtual] |
getFormat() const | BALL::VIEW::RenderWindow< taPixelDatatype > | [virtual] |
getImage() | BALL::VIEW::GLOffscreenTarget | |
GLOffscreenTarget(GLRenderWindow *share_from, const String &filename) | BALL::VIEW::GLOffscreenTarget | |
init() | BALL::VIEW::RenderWindow< taPixelDatatype > | [virtual] |
m_bufferLocked | BALL::VIEW::RenderWindow< taPixelDatatype > | [protected] |
m_fmt | BALL::VIEW::RenderWindow< taPixelDatatype > | [protected] |
m_framebuffer | BALL::VIEW::RenderWindow< taPixelDatatype > | [protected] |
m_minimalHeight | BALL::VIEW::RenderWindow< taPixelDatatype > | [protected] |
m_minimalWidth | BALL::VIEW::RenderWindow< taPixelDatatype > | [protected] |
m_pfm | BALL::VIEW::RenderWindow< taPixelDatatype > | [protected] |
m_pixels | BALL::VIEW::RenderWindow< taPixelDatatype > | [protected] |
metric(PaintDeviceMetric metric) const | BALL::VIEW::GLOffscreenTarget | [virtual] |
paintEngine() const | BALL::VIEW::GLOffscreenTarget | [virtual] |
pixel_buffer_ | BALL::VIEW::GLOffscreenTarget | [protected] |
prepareRendering() | BALL::VIEW::GLOffscreenTarget | [virtual] |
prepareUpscaling(Size final_width, Size final_height) | BALL::VIEW::GLOffscreenTarget | [virtual] |
refresh() | BALL::VIEW::GLOffscreenTarget | [virtual] |
releaseBuffer(FrameBufferPtr buffer) | BALL::VIEW::RenderWindow< taPixelDatatype > | [virtual] |
RenderWindow() | BALL::VIEW::RenderWindow< taPixelDatatype > | |
resize(const unsigned int width, const unsigned int height) | BALL::VIEW::GLOffscreenTarget | [virtual] |
share_from_ | BALL::VIEW::GLOffscreenTarget | [protected] |
tryUsePixelBuffer(bool use_pbo=true) | BALL::VIEW::GLOffscreenTarget | |
updateImageTile(Size x_lower, Size y_lower, Size x_upper, Size y_upper) | BALL::VIEW::GLOffscreenTarget | |
use_pixel_buffer_ | BALL::VIEW::GLOffscreenTarget | [protected] |
~RenderTarget() | BALL::VIEW::RenderTarget | [inline, virtual] |
~RenderWindow() | BALL::VIEW::RenderWindow< taPixelDatatype > | [virtual] |