BALL::Triangle Member List

This is the complete list of members for BALL::Triangle, including all inherited members.
edge_BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > [protected]
getEdge(Position i) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
getEdge(const TrianglePoint *vertex1, const TrianglePoint *vertex2, TriangleEdge *&edge) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
getEdges(const TrianglePoint *vertex, TriangleEdge *&edge1, TriangleEdge *&edge2) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
getIndex() constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
getOppositeEdge(const TrianglePoint *vertex) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
getOppositeVertex(const TriangleEdge *edge) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
getPoint(Position i) const BALL::Triangle
getRelativeIndex(const TrianglePoint *vertex) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
getRelativeIndex(const TriangleEdge *edge) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
getSimilarEdge(const TriangleEdge *edge, TriangleEdge *&similar_edge) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
getVertex(Position i) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
GraphEdge< Vertex, Edge, Face > classBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > [friend]
GraphTriangle()BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
GraphTriangle(const GraphTriangle< TrianglePoint, TriangleEdge, Triangle > &face, bool deep=false)BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
GraphTriangle(TrianglePoint *vertex1, TrianglePoint *vertex2, TrianglePoint *vertex3, TriangleEdge *edge1, TriangleEdge *edge2, TriangleEdge *edge3, Index index)BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
GraphVertex< Vertex, Edge, Face > classBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > [friend]
has(TrianglePoint *vertex) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
has(TriangleEdge *edge) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
index_BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > [protected]
operator!=(const Triangle &) const BALL::Triangle [virtual]
operator*=(const Triangle &) const BALL::Triangle [virtual]
operator=(const Triangle &triangle)BALL::Triangle
GraphTriangle< TrianglePoint, TriangleEdge, Triangle >::operator=(const GraphTriangle< TrianglePoint, TriangleEdge, Triangle > &face)BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
operator==(const Triangle &) const BALL::Triangle [virtual]
remove(TriangleEdge *edge)BALL::Triangle
SASTriangulator classBALL::Triangle [friend]
SESTriangulator classBALL::Triangle [friend]
set(const Triangle &triangle, bool deep=false)BALL::Triangle
GraphTriangle< TrianglePoint, TriangleEdge, Triangle >::set(const GraphTriangle< TrianglePoint, TriangleEdge, Triangle > &face, bool deep=false)BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
GraphTriangle< TrianglePoint, TriangleEdge, Triangle >::set(TrianglePoint *vertex1, TrianglePoint *vertex2, TrianglePoint *vertex3, TriangleEdge *edge1, TriangleEdge *edge2, TriangleEdge *edge3, Index index)BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
setEdge(Position i, TriangleEdge *edge)BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
setIndex(Index index)BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
setPoint(Position i, TrianglePoint *point)BALL::Triangle
setVertex(Position i, TrianglePoint *vertex)BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
substitute(const TrianglePoint *old_vertex, TrianglePoint *new_vertex)BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
substitute(const TriangleEdge *old_edge, TriangleEdge *new_edge)BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
third(const TrianglePoint *v1, const TrianglePoint *v2) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
third(const TriangleEdge *e1, const TriangleEdge *e2) constBALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle >
Triangle()BALL::Triangle
Triangle(TrianglePoint *v1, TrianglePoint *v2, TrianglePoint *v3)BALL::Triangle
Triangle(TriangleEdge *e1, TriangleEdge *e2, TriangleEdge *e3, bool flip_normal=false)BALL::Triangle
Triangle(const Triangle &triangle, bool deep=false)BALL::Triangle
TriangleEdge classBALL::Triangle [friend]
TrianglePoint classBALL::Triangle [friend]
TriangulatedSAS classBALL::Triangle [friend]
TriangulatedSES classBALL::Triangle [friend]
TriangulatedSphere classBALL::Triangle [friend]
TriangulatedSurface classBALL::Triangle [friend]
vertex_BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > [protected]
~GraphTriangle()BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > [virtual]
~Triangle()BALL::Triangle [virtual]
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