, including all inherited members.
| beginEdge() | BALL::TriangulatedSurface | |
| beginEdge() const | BALL::TriangulatedSurface | |
| beginPoint() | BALL::TriangulatedSurface | |
| beginPoint() const | BALL::TriangulatedSurface | |
| beginTriangle() | BALL::TriangulatedSurface | |
| beginTriangle() const | BALL::TriangulatedSurface | |
| blowUp(const double &r) | BALL::TriangulatedSurface | |
| buildFourTriangles(Face face, Triangle *face0, Triangle *face1, Triangle *face2, Triangle *face3) | BALL::TriangulatedSphere | [private] |
| canBeCopied() const | BALL::TriangulatedSurface | [protected] |
| clear() | BALL::TriangulatedSurface | |
| ConstEdgeIterator typedef | BALL::TriangulatedSurface | |
| ConstPointIterator typedef | BALL::TriangulatedSurface | |
| ConstTriangleIterator typedef | BALL::TriangulatedSurface | |
| copy(const TriangulatedSurface &surface) | BALL::TriangulatedSurface | [protected] |
| createDisk(unsigned int num_vertices, bool out=true) | BALL::TriangulatedSurface | [static] |
| createTube(unsigned int num_vertices, unsigned int subdiv=0, bool closed=false, bool out=true) | BALL::TriangulatedSurface | [static] |
| cut(const TPlane3< double > &plane, const double &fuzzy=0) | BALL::TriangulatedSurface | |
| deleteIsolatedEdges() | BALL::TriangulatedSurface | |
| deleteIsolatedPoints() | BALL::TriangulatedSurface | |
| density_ | BALL::TriangulatedSurface | [protected] |
| EdgeIterator typedef | BALL::TriangulatedSurface | |
| edges_ | BALL::TriangulatedSurface | [protected] |
| endEdge() | BALL::TriangulatedSurface | |
| endEdge() const | BALL::TriangulatedSurface | |
| endPoint() | BALL::TriangulatedSurface | |
| endPoint() const | BALL::TriangulatedSurface | |
| endTriangle() | BALL::TriangulatedSurface | |
| endTriangle() const | BALL::TriangulatedSurface | |
| exportSurface(Surface &surface) | BALL::TriangulatedSurface | |
| getBorder(std::list< TriangleEdge * > &border) | BALL::TriangulatedSurface | |
| getDensity() const | BALL::TriangulatedSurface | |
| getNumberOfEdges() const | BALL::TriangulatedSurface | |
| getNumberOfPoints() const | BALL::TriangulatedSurface | |
| getNumberOfTriangles() const | BALL::TriangulatedSurface | |
| icosaeder(bool out=true) | BALL::TriangulatedSphere | |
| insert(TrianglePoint *point) | BALL::TriangulatedSurface | |
| insert(TriangleEdge *edge) | BALL::TriangulatedSurface | |
| insert(Triangle *triangle) | BALL::TriangulatedSurface | |
| join(TriangulatedSurface &source) | BALL::TriangulatedSurface | |
| number_of_edges_ | BALL::TriangulatedSurface | [protected] |
| number_of_points_ | BALL::TriangulatedSurface | [protected] |
| number_of_triangles_ | BALL::TriangulatedSurface | [protected] |
| numberOfEdges() const | BALL::TriangulatedSurface | |
| numberOfPoints() const | BALL::TriangulatedSurface | |
| numberOfTriangles() const | BALL::TriangulatedSurface | |
| operator+=(const TriangulatedSurface &surface) | BALL::TriangulatedSurface | |
| operator=(const TriangulatedSphere &sphere) | BALL::TriangulatedSphere | |
| BALL::TriangulatedSurface::operator=(const TriangulatedSurface &surface) | BALL::TriangulatedSurface | |
| pentakisDodecaeder(bool out=true) | BALL::TriangulatedSphere | |
| PointIterator typedef | BALL::TriangulatedSurface | |
| points_ | BALL::TriangulatedSurface | [protected] |
| refine(Position iterations, bool out=true) | BALL::TriangulatedSphere | |
| refine(bool out) | BALL::TriangulatedSphere | [private] |
| remove(TrianglePoint *point, bool deep=true) | BALL::TriangulatedSurface | |
| remove(PointIterator p, bool deep=true) | BALL::TriangulatedSurface | |
| remove(TriangleEdge *edge, bool deep=true) | BALL::TriangulatedSurface | |
| remove(EdgeIterator e, bool deep=true) | BALL::TriangulatedSurface | |
| remove(Triangle *triangle, bool deep=true) | BALL::TriangulatedSurface | |
| remove(TriangleIterator t, bool deep=true) | BALL::TriangulatedSurface | |
| set(const TriangulatedSphere &sphere, bool=true) | BALL::TriangulatedSphere | |
| BALL::TriangulatedSurface::set(const TriangulatedSurface &surface, bool=true) | BALL::TriangulatedSurface | |
| setDensity(const double &density) | BALL::TriangulatedSurface | |
| setIncidences() | BALL::TriangulatedSphere | [private] |
| setIndices() | BALL::TriangulatedSurface | |
| shift(const TVector3< double > &c) | BALL::TriangulatedSurface | |
| shrink() | BALL::TriangulatedSurface | |
| TriangleIterator typedef | BALL::TriangulatedSurface | |
| triangles_ | BALL::TriangulatedSurface | [protected] |
| TriangulatedSphere() | BALL::TriangulatedSphere | |
| TriangulatedSphere(const TriangulatedSphere &sphere, bool=true) | BALL::TriangulatedSphere | |
| TriangulatedSurface() | BALL::TriangulatedSurface | |
| TriangulatedSurface(const TriangulatedSurface &surface, bool=true) | BALL::TriangulatedSurface | |
| ~TriangulatedSphere() | BALL::TriangulatedSphere | [virtual] |
| ~TriangulatedSurface() | BALL::TriangulatedSurface | [virtual] |