BALL::VIEW::GLOffscreenTarget Member List

This is the complete list of members for BALL::VIEW::GLOffscreenTarget, including all inherited members.
current_image_BALL::VIEW::GLOffscreenTarget [protected]
filename_BALL::VIEW::GLOffscreenTarget [protected]
getBuffer()BALL::VIEW::RenderWindow< taPixelDatatype > [virtual]
getFormat() const BALL::VIEW::RenderWindow< taPixelDatatype > [virtual]
getImage()BALL::VIEW::GLOffscreenTarget
GLOffscreenTarget(GLRenderWindow *share_from, const String &filename)BALL::VIEW::GLOffscreenTarget
init()BALL::VIEW::RenderWindow< taPixelDatatype > [virtual]
m_bufferLockedBALL::VIEW::RenderWindow< taPixelDatatype > [protected]
m_fmtBALL::VIEW::RenderWindow< taPixelDatatype > [protected]
m_framebufferBALL::VIEW::RenderWindow< taPixelDatatype > [protected]
m_minimalHeightBALL::VIEW::RenderWindow< taPixelDatatype > [protected]
m_minimalWidthBALL::VIEW::RenderWindow< taPixelDatatype > [protected]
m_pfmBALL::VIEW::RenderWindow< taPixelDatatype > [protected]
m_pixelsBALL::VIEW::RenderWindow< taPixelDatatype > [protected]
metric(PaintDeviceMetric metric) const BALL::VIEW::GLOffscreenTarget [virtual]
paintEngine() const BALL::VIEW::GLOffscreenTarget [virtual]
pixel_buffer_BALL::VIEW::GLOffscreenTarget [protected]
prepareRendering()BALL::VIEW::GLOffscreenTarget [virtual]
prepareUpscaling(Size final_width, Size final_height)BALL::VIEW::GLOffscreenTarget [virtual]
refresh()BALL::VIEW::GLOffscreenTarget [virtual]
releaseBuffer(FrameBufferPtr buffer)BALL::VIEW::RenderWindow< taPixelDatatype > [virtual]
RenderWindow()BALL::VIEW::RenderWindow< taPixelDatatype >
resize(const unsigned int width, const unsigned int height)BALL::VIEW::GLOffscreenTarget [virtual]
share_from_BALL::VIEW::GLOffscreenTarget [protected]
tryUsePixelBuffer(bool use_pbo=true)BALL::VIEW::GLOffscreenTarget
updateImageTile(Size x_lower, Size y_lower, Size x_upper, Size y_upper)BALL::VIEW::GLOffscreenTarget
use_pixel_buffer_BALL::VIEW::GLOffscreenTarget [protected]
~RenderTarget()BALL::VIEW::RenderTarget [inline, virtual]
~RenderWindow()BALL::VIEW::RenderWindow< taPixelDatatype > [virtual]
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