AnimationThread() | BALL::VIEW::AnimationThread | [inline] |
getScene() | BALL::VIEW::AnimationThread | [inline] |
mySleep(Size msec) | BALL::VIEW::AnimationThread | |
run() | BALL::VIEW::AnimationThread | [inline, virtual] |
scene_ | BALL::VIEW::AnimationThread | [protected] |
setScene(Scene *scene) | BALL::VIEW::AnimationThread | [inline] |