BALL::VIEW::Sphere Member List

This is the complete list of members for BALL::VIEW::Sphere, including all inherited members.
clear()BALL::VIEW::Sphere [virtual]
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::Sphere [virtual]
GeometricObject()BALL::VIEW::GeometricObject
GeometricObject(const GeometricObject &object)BALL::VIEW::GeometricObject
get(TSphere3 &sphere) const BALL::TSphere3< T > [inline, protected]
get(TVector3< T > &point, T &r) const BALL::TSphere3< T > [inline, protected]
getColor() const BALL::VIEW::GeometricObject [inline]
getColor()BALL::VIEW::GeometricObject [inline]
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) const BALL::VIEW::GeometricObject [inline]
getColors(HashSet< String > &colors)BALL::VIEW::GeometricObject
getComposite() const BALL::VIEW::GeometricObject [inline]
getPosition() const BALL::VIEW::Sphere [inline]
getPositionAddress()BALL::VIEW::Sphere [inline]
getRadius() const BALL::VIEW::Sphere [inline]
getVertices(vector< Vector3 > &vertices) const BALL::VIEW::Sphere [virtual]
has(const TVector3< T > &point, bool on_surface=false) const BALL::TSphere3< T > [inline, protected]
isDefaultPositionAddress()BALL::VIEW::Sphere [inline]
isEmpty() const BALL::TSphere3< T > [inline, protected]
isValid() const BALL::VIEW::Sphere [virtual]
operator!=(const TSphere3 &sphere) const BALL::TSphere3< T > [inline, protected]
operator<(const GeometricObject &object) const BALL::VIEW::GeometricObject [inline]
operator=(const Sphere &sphere)BALL::VIEW::Sphere
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object)BALL::VIEW::GeometricObject
BALL::TSphere3::operator=(const TSphere3 &sphere)BALL::TSphere3< T > [inline, protected]
BALL::operator==(const GeometricObject &object) const BALL::VIEW::GeometricObject [inline]
BALL::TSphere3::operator==(const TSphere3 &sphere) const BALL::TSphere3< T > [inline, protected]
pBALL::TSphere3< T > [protected]
point_ptr_BALL::VIEW::Sphere [protected]
radiusBALL::TSphere3< T > [protected]
set(const Sphere &sphere)BALL::VIEW::Sphere
BALL::VIEW::GeometricObject::set(const GeometricObject &object)BALL::VIEW::GeometricObject
BALL::TSphere3::set(const TSphere3 &sphere)BALL::TSphere3< T > [inline, protected]
BALL::TSphere3::set(const TVector3< T > &point, const T &r)BALL::TSphere3< T > [inline, protected]
setColor(const ColorRGBA &color)BALL::VIEW::GeometricObject [inline]
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1)BALL::VIEW::GeometricObject [inline]
setComposite(const Composite *composite)BALL::VIEW::GeometricObject [inline]
setDefaultPositionAddress()BALL::VIEW::Sphere [inline]
setPosition(const Vector3 &v3)BALL::VIEW::Sphere [inline]
setPositionAddress(const Vector3 &v3)BALL::VIEW::Sphere [inline]
setRadius(float new_radius)BALL::VIEW::Sphere [inline]
Sphere()BALL::VIEW::Sphere
Sphere(const Sphere &sphere)BALL::VIEW::Sphere
swap(Sphere &sphere)BALL::VIEW::Sphere
BALL::VIEW::GeometricObject::swap(GeometricObject &object)BALL::VIEW::GeometricObject
BALL::TSphere3::swap(TSphere3 &sphere)BALL::TSphere3< T > [inline, protected]
TSphere3()BALL::TSphere3< T > [inline, protected]
TSphere3(const TSphere3 &sphere)BALL::TSphere3< T > [inline, protected]
TSphere3(const TVector3< T > &point, const T &radius)BALL::TSphere3< T > [inline, protected]
~GeometricObject()BALL::VIEW::GeometricObject [virtual]
~Sphere()BALL::VIEW::Sphere [virtual]
~TSphere3()BALL::TSphere3< T > [inline, protected, virtual]
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