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00005 #ifndef BALL_COMMON_MACROS_H
00006 #define BALL_COMMON_MACROS_H
00007
00008 #ifndef BALL_CONFIG_CONFIG_H
00009 # include <BALL/CONFIG/config.h>
00010 #endif
00011
00012 #ifndef BALL_COMMON_CONSTANTS_H
00013 # include <BALL/COMMON/constants.h>
00014 #endif
00015
00016 #ifndef BALL_COMMON_RTTI_H
00017 # include <BALL/COMMON/rtti.h>
00018 #endif
00019
00020 #include <math.h>
00021 #include <typeinfo>
00022
00023 #define BALL_MAX(a, b) (((a) < (b)) ? (b) : (a))
00024 #define BALL_MAX3(x, y, z) ((x) > (y) ? BALL_MAX(x, z) : BALL_MAX(y, z))
00025 #define BALL_MIN(a, b) (((a) > (b)) ? (b) : (a))
00026 #define BALL_MIN3(x, y, z) ((x) < (y) ? BALL_MIN(x, z) : BALL_MIN(y, z))
00027 #define BALL_ABS(x) (((x) >= 0) ? (x) : -(x))
00028 #define BALL_SGN(x) (((x) < 0) ? -1 : ((x) == 0) ? 0 : 1)
00029 #define BALL_ODD(x) (((x) % 2)!=0)
00030
00031 #define BALL_INT_ODD(x) (((x) & 0x1) == 1)
00032 #define BALL_INT_EVEN(x) (((x) & 0x1) == 0)
00033
00034 #define BALL_REAL_ROUND BALL::Maths::round
00035 #define BALL_REAL_EQUAL(x, y, e) (fabs((x) - (y)) <= e)
00036 #define BALL_REAL_NOT_EQUAL(x, y, e) (fabs((x) - (y)) > e)
00037 #define BALL_REAL_LESS(x, y, e) (((x) - (y)) < -e)
00038 #define BALL_REAL_LESS_OR_EQUAL(x, y, e) (((x) - (y)) <= e)
00039 #define BALL_REAL_GREATER(x, y, e) (((x) - (y)) > e)
00040 #define BALL_REAL_GREATER_OR_EQUAL(x, y, e) (((x) - (y)) >= -e)
00041 #define BALL_REAL_ABS(x) fabs(x)
00042 #define BALL_REAL_SGN(x) BALL_SGN(x)
00043 #define BALL_REAL_ODD(x) (((x) % 2) != 0)
00044 #define BALL_REAL_EVEN(x) (((x) % 2) == 0)
00045 #define BALL_REAL_FLOOR(x) (long)((x) > 0 ? (x): ((x) == (long)(x) ? (x) : (x) - 1))
00046 #define BALL_REAL_CEILING(x) (long)((x) < 0 ? (x): ((x) == (long)(x) ? (x) : (x) + 1))
00047 #define BALL_REAL_ROUND_INT(x) ((x) > 0 ? (int)(x + 0.5) : -(int)(0.5 - x))
00048
00049
00050
00051 #define BALL_CHAR_BITS BALL_CHAR_SIZE * 8
00052 #define BALL_CHAR_MASK BALL_CHAR_BITS - 1
00053 #define BALL_CHAR_SHIFT ((BALL_CHAR_BITS == 8) ? 3 : (BALL_CHAR_BITS == 16) ? 4 : 5)
00054 #define BALL_CHAR_ALL_BITS_SET ((BALL_CHAR_BITS == 8) ? 0xFF : (BALL_CHAR_BITS == 16) ? 0xFFFF : 0xFFFFFFFF)
00055 #define BALL_CHAR_ALL_BITS_CLEARED ((BALL_CHAR_BITS == 8) ? 0x00 : (BALL_CHAR_BITS == 16) ? 0x0000 : 0x00000000)
00056 #define BALL_NUMBER_OF_BYTES(bits) (((bits) + BALL_CHAR_MASK) >> BALL_CHAR_SHIFT)
00057
00058 #define BALL_SIZEOF_ARRAY(a) (sizeof(a) / sizeof(*(a)))
00059
00060 #define BALL_BITARRAY_SIZE(number_of_bits) (((number_of_bits - 1) >> BALL_CHAR_SHIFT) + 1)
00061 #define BALL_BITARRAY_CLEAR_BIT(array, x) ((array)[(x) >> BALL_CHAR_SHIFT] &= ~(1 << ((x) & BALL_CHAR_MASK)))
00062 #define BALL_BITARRAY_SET_BIT(array, x) ((array)[(x) >> BALL_CHAR_SHIFT] |= (1 << ((x) & BALL_CHAR_MASK)))
00063 #define BALL_BITARRAY_TOGGLE_BIT(array, x) ((array)[(x) >> BALL_CHAR_SHIFT] ^= (1 << ((x) & BALL_CHAR_MASK)))
00064 #define BALL_BITARRAY_IS_BIT_SET(array, x) (((array)[(x) >> BALL_CHAR_SHIFT] & (1 << ((x) & BALL_CHAR_MASK))) != 0)
00065
00066 #define BALL_BIT(bit) (1 << (bit))
00067 #define BALL_BIT_SET(bitset, bit) ((bitset) |= (1 << (bit)))
00068 #define BALL_BIT_SET_ALL(bitset) ((bitset) = -1)
00069 #define BALL_BIT_SET_ALL_TO(bitset, bit) ((bitset) |= ~(-1 << (bit + 1)))
00070 #define BALL_BIT_SET_ALL_FROM(bitset, bit) ((bitset) |= (-1 << (bit)))
00071 #define BALL_BIT_CLEAR(bitset, bit) ((bitset) &= ~(1 << (bit)))
00072 #define BALL_BIT_CLEAR_ALL(bitset) ((bitset) = 0)
00073 #define BALL_BIT_CLEAR_ALL_TO(bitset, bit) ((bitset) &= (-1 << (bit + 1)))
00074 #define BALL_BIT_CLEAR_ALL_FROM(bitset, bit) ((bitset) &= ~(-1 << (bit)))
00075 #define BALL_BIT_IS_SET(bitset, bit) ((bitset) & (1 << (bit)))
00076 #define BALL_BIT_IS_CLEARED(bitset, bit) !((bitset) & (1 << (bit)))
00077
00078 #define BALL_ANGLE_RADIAN_TO_DEGREE(rad_angle) (180.0 / ::BALL::Constants::PI * (rad_angle))
00079 #define BALL_ANGLE_DEGREE_TO_RADIAN(deg_angle) (::BALL::Constants::PI / 180.0 * (deg_angle))
00080
00081 #define BALL_OFFSET_OF(struct_name, struct_var_name) ((long)&(((struct_name*)0)->struct_var_name))
00082
00083 #define BALL_DUMP_DEPTH(os, depth) for (dump_indent_depth_ = 0; dump_indent_depth_ < depth; ++dump_indent_depth_) { os << " "; }
00084 #define BALL_DUMP_STREAM_PREFIX(os) Size dump_indent_depth_ = 0;
00085
00086 #define BALL_DUMP_HEADER(os,cl,ob) os << "Object: " << (void *)ob << " is instance of class: " << streamClassName(typeid(*ob)) << std::endl;
00087 #define BALL_DUMP_CLASS_HEADER(os,cl,ob) os << "Object: " << (void *)ob << " is instance of class: " << #cl << ::std::endl;
00088 #define BALL_DUMP_STREAM_SUFFIX(os)
00089
00090 #endif // BALL_COMMON_MACROS_H