00001 // -*- Mode: C++; tab-width: 2; -*- 00002 // vi: set ts=2: 00003 // 00004 // $Id: structure.h,v 1.2 2002/02/27 12:18:19 sturm Exp $ 00005 // STRUCTURE header file 00006 // collective header file for all headers in BALL/STRUCTURE 00007 00008 #ifndef BALL_STRUCTURE_H 00009 #define BALL_STRUCTURE_H 00010 00011 #ifndef BALL_STRUCTURE_ANALYTICALSES_H 00012 # include <BALL/STRUCTURE/analyticalSES.h> 00013 #endif 00014 00015 #ifndef BALL_STRUCTURE_DEFAULTPROCESSORS_H 00016 # include <BALL/STRUCTURE/defaultProcessors.h> 00017 #endif 00018 00019 #ifndef BALL_STRUCTURE_FRAGMENTDB_H 00020 # include <BALL/STRUCTURE/fragmentDB.h> 00021 #endif 00022 00023 #ifndef BALL_STRUCTURE_GEOMETRICPROPERTIES_H 00024 # include <BALL/STRUCTURE/geometricProperties.h> 00025 #endif 00026 00027 #ifndef BALL_STRUCTURE_GEOMETRICTRANSFORMATIONS_H 00028 # include <BALL/STRUCTURE/geometricTransformations.h> 00029 #endif 00030 00031 #ifndef BALL_STRUCTURE_NUMERICALSAS_H 00032 # include <BALL/STRUCTURE/numericalSAS.h> 00033 #endif 00034 00035 #ifndef BALL_STRUCTURE_RESIDUECHECKER_H 00036 # include <BALL/STRUCTURE/residueChecker.h> 00037 #endif 00038 00039 #ifndef BALL_STRUCTURE_ROTAMERLIBRARY_H 00040 # include <BALL/STRUCTURE/rotamerLibrary.h> 00041 #endif 00042 00043 #ifndef BALL_STRUCTURE_STRUCTUREMAPPER_H 00044 # include <BALL/STRUCTURE/structureMapper.h> 00045 #endif 00046 00047 #endif // BALL_STRUCTURE_H