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1.4.2
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include
BALL
STRUCTURE
nucleotideMapping.h
Go to the documentation of this file.
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#ifndef BALL_STRUCTURE_NUCLEOTIDEMAPPING_H
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#define BALL_STRUCTURE_NUCLEOTIDEMAPPING_H
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#include <string>
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#include <
BALL/DATATYPE/hashMap.h
>
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namespace
BALL
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{
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class
Chain;
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class
Residue;
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class
BALL_EXPORT
NucleotideMapping
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{
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public
:
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typedef
std::pair<const std::string, const std::string>
Alignment
;
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NucleotideMapping
();
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static
NucleotideMapping
assignNaively(
Chain
& a,
Chain
& b,
unsigned
int
offset_a = 0,
unsigned
int
offset_b = 0);
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static
NucleotideMapping
assignFromDistances(
Chain
& a,
Chain
& b);
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static
NucleotideMapping
assignFromAlignment(
Chain
& a,
Chain
& b,
const
Alignment
& alignment);
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Chain
* getFirstStrand()
const
;
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Chain
* getSecondStrand()
const
;
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Residue
* firstToSecond(
Residue
* a)
const
;
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Residue
* secondToFirst(
Residue
* b)
const
;
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private
:
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typedef
HashMap<Residue*, Residue*>
NucleotideMap
;
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NucleotideMapping
(
Chain
& a,
Chain
& b,
const
NucleotideMap
& a_to_b,
const
NucleotideMap
& b_to_a);
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Chain
*
a_
;
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Chain
*
b_
;
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NucleotideMap
a_to_b_
;
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NucleotideMap
b_to_a_
;
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};
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}
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#endif //BALL_STRUCTURE_NUCLEOTIDEMAPPING_H
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