edge_ | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | protected |
getEdge(Position i) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
getEdge(const TrianglePoint *vertex1, const TrianglePoint *vertex2, TriangleEdge *&edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
getEdges(const TrianglePoint *vertex, TriangleEdge *&edge1, TriangleEdge *&edge2) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
getIndex() const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
getOppositeEdge(const TrianglePoint *vertex) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
getOppositeVertex(const TriangleEdge *edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
getPoint(Position i) const | BALL::Triangle | |
getRelativeIndex(const TrianglePoint *vertex) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
getRelativeIndex(const TriangleEdge *edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
getSimilarEdge(const TriangleEdge *edge, TriangleEdge *&similar_edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
getVertex(Position i) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
GraphTriangle() | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
GraphTriangle(const GraphTriangle< TrianglePoint, TriangleEdge, Triangle > &face, bool deep=false) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
GraphTriangle(TrianglePoint *vertex1, TrianglePoint *vertex2, TrianglePoint *vertex3, TriangleEdge *edge1, TriangleEdge *edge2, TriangleEdge *edge3, Index index) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
has(TrianglePoint *vertex) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
has(TriangleEdge *edge) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
index_ | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | protected |
operator!=(const Triangle &) const | BALL::Triangle | virtual |
operator*=(const Triangle &) const | BALL::Triangle | virtual |
operator=(const Triangle &triangle) | BALL::Triangle | |
GraphTriangle< TrianglePoint, TriangleEdge, Triangle >::operator=(const GraphTriangle< TrianglePoint, TriangleEdge, Triangle > &face) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
operator==(const Triangle &) const | BALL::Triangle | virtual |
remove(TriangleEdge *edge) | BALL::Triangle | |
SASTriangulator class | BALL::Triangle | friend |
SESTriangulator class | BALL::Triangle | friend |
set(const Triangle &triangle, bool deep=false) | BALL::Triangle | |
GraphTriangle< TrianglePoint, TriangleEdge, Triangle >::set(const GraphTriangle< TrianglePoint, TriangleEdge, Triangle > &face, bool deep=false) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
GraphTriangle< TrianglePoint, TriangleEdge, Triangle >::set(TrianglePoint *vertex1, TrianglePoint *vertex2, TrianglePoint *vertex3, TriangleEdge *edge1, TriangleEdge *edge2, TriangleEdge *edge3, Index index) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
setEdge(Position i, TriangleEdge *edge) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
setIndex(Index index) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
setPoint(Position i, TrianglePoint *point) | BALL::Triangle | |
setVertex(Position i, TrianglePoint *vertex) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
substitute(const TrianglePoint *old_vertex, TrianglePoint *new_vertex) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
substitute(const TriangleEdge *old_edge, TriangleEdge *new_edge) | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
third(const TrianglePoint *v1, const TrianglePoint *v2) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
third(const TriangleEdge *e1, const TriangleEdge *e2) const | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | |
Triangle() | BALL::Triangle | |
Triangle(TrianglePoint *v1, TrianglePoint *v2, TrianglePoint *v3) | BALL::Triangle | |
Triangle(TriangleEdge *e1, TriangleEdge *e2, TriangleEdge *e3, bool flip_normal=false) | BALL::Triangle | |
Triangle(const Triangle &triangle, bool deep=false) | BALL::Triangle | |
TriangleEdge class | BALL::Triangle | friend |
TrianglePoint class | BALL::Triangle | friend |
TriangulatedSAS class | BALL::Triangle | friend |
TriangulatedSES class | BALL::Triangle | friend |
TriangulatedSphere class | BALL::Triangle | friend |
TriangulatedSurface class | BALL::Triangle | friend |
vertex_ | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | protected |
~GraphTriangle() | BALL::GraphTriangle< TrianglePoint, TriangleEdge, Triangle > | virtual |
~Triangle() | BALL::Triangle | virtual |