BALL  1.4.2
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bondOrderAssignment.h
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1 #ifndef BALL_STRUCTURE_BONDORDERS_BONDORDERASSIGNMENT_H
2 #define BALL_STRUCTURE_BONDORDERS_BONDORDERASSIGNMENT_H
3 
4 #ifndef BALL_COMMON_GLOBAL_H
5 # include <BALL/COMMON/global.h>
6 #endif
7 
8 #ifndef BALL_DATATYPE_HASHMAP_H
9 # include <BALL/DATATYPE/hashMap.h>
10 #endif
11 
12 #ifndef BALL_STRUCTURE_BONDORDERS_PARTIALBONDORDERASSIGNMENT_H
14 #endif
15 
16 namespace BALL
17 {
18  class AssignBondOrderProcessor;
19  class AtomContainer;
20  class Atom;
21  class Bond;
22 
32  {
34 
35  public:
36  // Default constructor
38 
39  // Destructor
40  virtual ~BondOrderAssignment();
41 
42  //
43  void clear();
44 
46  bool apply();
47 
48  //
49  int getNumberOfNodeExpansions() const {return node_expansions;}
50 
51  //
52  int getQueueSize() const {return queue_size;}
53 
54  // denotes whether the problem could be solved or not
55  bool valid;
56 
57  // the result : the set of bond orders for _ALL_ original bonds
59 
60  // the result part2: the atoms with n additional hydrogens
62 
63  // the virtual atoms and bonds that should be deleted when the next
64  // solution is applied
65  vector<Atom*> atoms_to_delete;
66  //vector<Bond*> bonds_to_delete;
67 
68  float total_charge;
71 
73  };
74 }
75 #endif // BALL_STRUCTURE_BONDORDERS_BONDORDERASSIGNMENT_H
76