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include
BALL
STRUCTURE
BONDORDERS
bondOrderAssignment.h
Go to the documentation of this file.
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#ifndef BALL_STRUCTURE_BONDORDERS_BONDORDERASSIGNMENT_H
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#define BALL_STRUCTURE_BONDORDERS_BONDORDERASSIGNMENT_H
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#ifndef BALL_COMMON_GLOBAL_H
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# include <
BALL/COMMON/global.h
>
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#endif
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#ifndef BALL_DATATYPE_HASHMAP_H
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# include <
BALL/DATATYPE/hashMap.h
>
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#endif
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#ifndef BALL_STRUCTURE_BONDORDERS_PARTIALBONDORDERASSIGNMENT_H
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# include <
BALL/STRUCTURE/BONDORDERS/partialBondOrderAssignment.h
>
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#endif
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namespace
BALL
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{
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class
AssignBondOrderProcessor;
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class
AtomContainer;
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class
Atom
;
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class
Bond;
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class
BALL_EXPORT
BondOrderAssignment
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:
public
PartialBondOrderAssignment
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{
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friend
class
AssignBondOrderProcessor
;
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public
:
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// Default constructor
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BondOrderAssignment
(
AssignBondOrderProcessor
* abop);
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// Destructor
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virtual
~
BondOrderAssignment
();
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//
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void
clear();
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bool
apply();
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//
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int
getNumberOfNodeExpansions
()
const
{
return
node_expansions;}
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//
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int
getQueueSize
()
const
{
return
queue_size;}
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// denotes whether the problem could be solved or not
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bool
valid
;
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// the result : the set of bond orders for _ALL_ original bonds
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HashMap<Bond*, int>
bond_order_map
;
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// the result part2: the atoms with n additional hydrogens
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HashMap<Atom*, int>
number_of_virtual_hydrogens
;
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// the virtual atoms and bonds that should be deleted when the next
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// solution is applied
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vector<Atom*>
atoms_to_delete
;
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//vector<Bond*> bonds_to_delete;
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float
total_charge
;
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int
node_expansions
;
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int
queue_size
;
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AtomContainer
*
ac
;
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};
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}
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#endif // BALL_STRUCTURE_BONDORDERS_BONDORDERASSIGNMENT_H
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