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1.4.2
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include
BALL
STRUCTURE
BONDORDERS
AStarBondOrderStrategy.h
Go to the documentation of this file.
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#ifndef BALL_STRUCTURE_BONDORDERS_ASTARBONDORDERSTRATEGY_H
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#define BALL_STRUCTURE_BONDORDERS_ASTARBONDORDERSTRATEGY_H
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#ifndef BALL_STRUCTURE_BONDORDERS_BONDORDERASSIGNMENTSTRATEGY_H
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# include <
BALL/STRUCTURE/BONDORDERS/bondOrderAssignmentStrategy.h
>
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#endif
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#ifndef BALL_STRUCTURE_BONDORDERS_PARTIALBONDORDERASSIGNMENT_H
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# include <
BALL/STRUCTURE/BONDORDERS/partialBondOrderAssignment.h
>
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#endif
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#ifndef BALL_STRUCTURE_BONDORDERS_BONDORDERASSIGNMENT_H
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# include <
BALL/STRUCTURE/BONDORDERS/bondOrderAssignment.h
>
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#endif
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#ifndef BALL_DATATYPE_HASHMAP_H
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# include <
BALL/DATATYPE/hashMap.h
>
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#endif
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#include <queue>
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namespace
BALL
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{
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class
AStarBondOrderStrategy
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:
public
BondOrderAssignmentStrategy
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{
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public
:
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struct
BALL_EXPORT
Option
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{
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static
const
char
*
HEURISTIC
;
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};
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struct
BALL_EXPORT
Default
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{
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static
const
String
HEURISTIC
;
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};
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struct
BALL_EXPORT
Heuristic
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{
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static
const
String
SIMPLE
;
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static
const
String
MEDIUM
;
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static
const
String
TIGHT
;
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};
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AStarBondOrderStrategy
(
AssignBondOrderProcessor
* parent);
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virtual
~AStarBondOrderStrategy
();
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virtual
void
clear
();
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virtual
void
init
();
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virtual
bool
readOptions
(
const
Options
& options);
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virtual
void
setDefaultOptions
();
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virtual
boost::shared_ptr<BondOrderAssignment>
computeNextSolution
();
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protected
:
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PartialBondOrderAssignment::HEURISTIC_INDEX
heuristic_index_
;
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std::priority_queue<PartialBondOrderAssignment>
queue_
;
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// The current number of node expansions.
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// step_ + queue_.size() gives the number of touched nodes.
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int
step_
;
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};
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}
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#endif // BALL_STRUCTURE_BONDORDERS_ASTARBONDORDERSTRATEGY_H
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