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include
BALL
MOLMEC
CHARMM
charmmBend.h
Go to the documentation of this file.
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// -*- Mode: C++; tab-width: 2; -*-
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// vi: set ts=2:
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//
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// Molecular Mechanics: Charmm force field, bond stretch component
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#ifndef BALL_MOLMEC_CHARMM_CHARMMBEND_H
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#define BALL_MOLMEC_CHARMM_CHARMMBEND_H
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#ifndef BALL_COMMON_H
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# include <
BALL/common.h
>
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#endif
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#ifndef BALL_MOLMEC_COMMON_BENDCOMPONENT_H
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# include <
BALL/MOLMEC/COMMON/bendComponent.h
>
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#endif
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namespace
BALL
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{
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class
BALL_EXPORT
CharmmBend
:
public
BendComponent
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{
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public
:
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BALL_CREATE
(
CharmmBend
)
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#define CHARMM_BENDS_ENABLED "enable Bends"
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CharmmBend();
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CharmmBend(ForceField& force_field);
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virtual
~CharmmBend();
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virtual
bool
setup()
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throw(Exception::TooManyErrors);
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};
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}
// namespace BALL
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#endif // BALL_MOLMEC_CHARMM_CHARMMBEND_H
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