BALL  1.4.2
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BALL::VIEW::ServerWidget::BALLViewServer Member List

This is the complete list of members for BALL::VIEW::ServerWidget::BALLViewServer, including all inherited members.

acceptor_BALL::TCPServerprotected
activate()BALL::TCPServervirtual
activate_async()BALL::TCPServerThreadvirtual
BALLThread()BALL::VIEW::BALLThread
BALLViewServer(ServerWidget *parent, Size port, bool restart=true)BALL::VIEW::ServerWidget::BALLViewServer
composite_BALL::VIEW::BALLThreadprotected
composite_hashmap_BALL::VIEW::ServerWidget::BALLViewServerprotected
CompositeHashMap typedefBALL::VIEW::ServerWidget::BALLViewServerprotected
connected_stream_BALL::TCPServerprotected
connectionRequested()BALL::TCPServervirtual
deactivate()BALL::TCPServerThreadvirtual
getComposite()BALL::VIEW::BALLThreadinline
getPort() const BALL::TCPServer
handleAsyncConnection()BALL::TCPServerThreadvirtual
handleClose()BALL::TCPServerThreadvirtual
handleConnection()BALL::VIEW::ServerWidget::BALLViewServervirtual
io_service_BALL::TCPServerprotected
is_locked_BALL::VIEW::ServerWidget::BALLViewServerprotected
is_running_BALL::TCPServerThreadprotected
isRunning()BALL::TCPServerThread
main_control_BALL::VIEW::BALLThreadprotected
output_(const String &string, bool important=false)BALL::VIEW::BALLThreadprotected
parent_widget_BALL::VIEW::ServerWidget::BALLViewServerprotected
port_BALL::VIEW::ServerWidget::BALLViewServerprotected
received_composite_BALL::VIEW::ServerWidget::BALLViewServerprotected
restart_BALL::TCPServerprotected
run()BALL::VIEW::ServerWidget::BALLViewServervirtual
sendMessage_(Message *msg)BALL::VIEW::BALLThreadprotected
sendObject()BALL::VIEW::ServerWidget::BALLViewServer
setComposite(Composite *composite)BALL::VIEW::BALLThreadinline
setLocked(bool is_locked)BALL::VIEW::ServerWidget::BALLViewServer
setMainControl(MainControl *mf)BALL::VIEW::BALLThreadinline
setPort(Size port)BALL::TCPServer
startAccepting()BALL::TCPServervirtual
TCPServer(Size port, bool restart=true)BALL::TCPServerinline
TCPServerThread(Size port, bool asynchronous=true, bool restart=true)BALL::TCPServerThread
updateStructure_()BALL::VIEW::BALLThreadprotected
use_async_io_BALL::TCPServerThreadprotected
waitForUpdateOfRepresentations_()BALL::VIEW::BALLThreadprotected
~TCPServer()BALL::TCPServervirtual