BALL  1.4.2
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BALL::TVector4< T > Member List

This is the complete list of members for BALL::TVector4< T >, including all inherited members.

clear()BALL::TVector4< T >inlinevirtual
dump(std::ostream &s=std::cout, Size depth=0) const BALL::TVector4< T >
get(T *ptr) const BALL::TVector4< T >
get(T &rx, T &ry, T &rz, T &rh) const BALL::TVector4< T >
get(TVector4 &vector) const BALL::TVector4< T >
getDistance(const TVector4 &vector) const BALL::TVector4< T >
getLength() const BALL::TVector4< T >
getSquareDistance(const TVector4 &vector) const BALL::TVector4< T >
getSquareLength() const BALL::TVector4< T >
getUnit()BALL::TVector4< T >static
getZero()BALL::TVector4< T >static
hBALL::TVector4< T >
isOrthogonalTo(const TVector4 &vector) const BALL::TVector4< T >
isValid() const BALL::TVector4< T >
normalize()BALL::TVector4< T >
operator!=(const TVector4 &vector) const BALL::TVector4< T >
operator*(const T &scalar)BALL::TVector4< T >
operator*(const TVector4 &vector) const BALL::TVector4< T >
operator*=(const T &scalar)BALL::TVector4< T >
operator+() const BALL::TVector4< T >
operator+=(const TVector4 &vector)BALL::TVector4< T >
operator-() const BALL::TVector4< T >
operator-=(const TVector4 &vector)BALL::TVector4< T >
operator/(const T &scalar)BALL::TVector4< T >
operator/=(const T &scalar)BALL::TVector4< T >
operator=(const T *ptr)BALL::TVector4< T >
operator=(const TVector4 &vector)BALL::TVector4< T >
operator=(T value)BALL::TVector4< T >
operator==(const TVector4 &vector) const BALL::TVector4< T >
operator[](Position position)BALL::TVector4< T >
operator[](Position position) const BALL::TVector4< T >
set(const T *ptr)BALL::TVector4< T >
set(const T &rx, const T &ry, const T &rz, const T &rh=(T) 1)BALL::TVector4< T >
set(const TVector4 &vector)BALL::TVector4< T >
set(const T &value=(T) 1)BALL::TVector4< T >
swap(TVector4 &vector)BALL::TVector4< T >
TVector4()BALL::TVector4< T >
TVector4(const T *ptr)BALL::TVector4< T >
TVector4(const T &value)BALL::TVector4< T >explicit
TVector4(const T &x, const T &y, const T &z, const T &h=(T) 1)BALL::TVector4< T >
TVector4(const TVector4 &vector)BALL::TVector4< T >
xBALL::TVector4< T >
yBALL::TVector4< T >
zBALL::TVector4< T >
~TVector4()BALL::TVector4< T >virtual