BALL
1.4.2
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BALL
VIEW
Renderer
BALL::VIEW::Renderer Member List
This is the complete list of members for
BALL::VIEW::Renderer
, including all inherited members.
AutoDeletable
()
BALL::AutoDeletable
protected
AutoDeletable
(const AutoDeletable &auto_deletable, bool deep=false)
BALL::AutoDeletable
protected
bufferRepresentation
(const Representation &)
BALL::VIEW::Renderer
inline
virtual
camera_
BALL::VIEW::Renderer
protected
camera_offset_
BALL::VIEW::Renderer
protected
clear
()
BALL::VIEW::Renderer
inline
virtual
clearLastPtr
()
BALL::AutoDeletable
inline
static
compare
(const Object &object) const
BALL::Object
dump
(::std::ostream &s=std::cout, Size depth=0) const
BALL::Object
virtual
finish
()
BALL::VIEW::Renderer
virtual
getHandle
() const
BALL::Object
getHeight
() const
BALL::VIEW::Renderer
inline
virtual
getNewHandle
()
BALL::Object
static
getNextHandle
()
BALL::Object
static
getStage
() const
BALL::VIEW::Renderer
inline
virtual
getWidth
() const
BALL::VIEW::Renderer
inline
virtual
hasStage
() const
BALL::VIEW::Renderer
height_
BALL::VIEW::Renderer
protected
init
(Scene &scene)
BALL::VIEW::Renderer
virtual
init
(const Stage &stage, float height, float width)
BALL::VIEW::Renderer
virtual
isAutoDeletable
() const
BALL::AutoDeletable
isContinuous
()
BALL::VIEW::Renderer
inline
isValid
() const
BALL::Object
virtual
map3DToViewport
(const Vector3 &vec)
BALL::VIEW::Renderer
virtual
mapViewportTo3D
(Position x, Position y)
BALL::VIEW::Renderer
virtual
Object
()
BALL::Object
Object
(const Object &object)
BALL::Object
operator delete
(void *ptr)
BALL::AutoDeletable
operator delete
(void *ptr, void *)
BALL::AutoDeletable
operator new
(size_t size)
BALL::AutoDeletable
operator new
(size_t size, void *ptr)
BALL::AutoDeletable
operator!=
(const Object &object) const
BALL::Object
operator<
(const Object &object) const
BALL::Object
operator<=
(const Object &object) const
BALL::Object
operator=
(const Object &)
BALL::Object
operator==
(const Renderer &) const
BALL::VIEW::Renderer
inline
BALL::Object::operator==
(const Object &object) const
BALL::Object
operator>
(const Object &object) const
BALL::Object
operator>=
(const Object &object) const
BALL::Object
removeRepresentation
(const Representation &)
BALL::VIEW::Renderer
inline
virtual
render_
(const GeometricObject *object)
BALL::VIEW::Renderer
virtual
renderBox_
(const Box &)
BALL::VIEW::Renderer
inline
protected
virtual
renderClippingPlane_
(const ClippingPlane &)
BALL::VIEW::Renderer
inline
protected
virtual
renderDisc_
(const Disc &)
BALL::VIEW::Renderer
inline
protected
virtual
Renderer
()
BALL::VIEW::Renderer
Renderer
(const Renderer &renderer)
BALL::VIEW::Renderer
renderGridVisualisation_
(const GridVisualisation &)
BALL::VIEW::Renderer
inline
protected
virtual
renderLabel_
(const Label &)
BALL::VIEW::Renderer
inline
protected
virtual
renderLine_
(const Line &)
BALL::VIEW::Renderer
inline
protected
virtual
renderMesh_
(const Mesh &)
BALL::VIEW::Renderer
inline
protected
virtual
renderMultiLine_
(const MultiLine &)
BALL::VIEW::Renderer
inline
protected
virtual
renderOneRepresentation
(const Representation &representation)
BALL::VIEW::Renderer
virtual
renderPoint_
(const Point &)
BALL::VIEW::Renderer
inline
protected
virtual
renderQuadMesh_
(const QuadMesh &)
BALL::VIEW::Renderer
inline
protected
virtual
renderRuler
()
BALL::VIEW::Renderer
virtual
renderSimpleBox_
(const SimpleBox &)
BALL::VIEW::Renderer
inline
protected
virtual
renderSphere_
(const Sphere &)
BALL::VIEW::Renderer
inline
protected
virtual
renderTube_
(const Tube &)
BALL::VIEW::Renderer
inline
protected
virtual
renderTwoColoredLine_
(const TwoColoredLine &)
BALL::VIEW::Renderer
inline
protected
virtual
renderTwoColoredTube_
(const TwoColoredTube &)
BALL::VIEW::Renderer
inline
protected
virtual
scene_
BALL::VIEW::Renderer
protected
setAutoDeletable
(bool enable)
BALL::AutoDeletable
setLights
(bool reset_all=false)
BALL::VIEW::Renderer
virtual
setPreviewMode
(bool show_preview)
BALL::VIEW::Renderer
inline
virtual
setSize
(float width, float height)
BALL::VIEW::Renderer
inline
virtual
setStage
(const Stage &stage)
BALL::VIEW::Renderer
inline
virtual
setupStereo
(float eye_separation, float focal_length)
BALL::VIEW::Renderer
virtual
show_light_sources_
BALL::VIEW::Renderer
protected
show_preview_
BALL::VIEW::Renderer
protected
showLightSources
(bool show_light_sources)
BALL::VIEW::Renderer
inline
virtual
stage_
BALL::VIEW::Renderer
protected
updateBackgroundColor
()
BALL::VIEW::Renderer
virtual
updateCamera
(const Camera *camera=0)
BALL::VIEW::Renderer
virtual
use_continuous_loop_
BALL::VIEW::Renderer
protected
useContinuousLoop
(bool use_loop)
BALL::VIEW::Renderer
inline
virtual
volume_width_
BALL::VIEW::Renderer
protected
width_
BALL::VIEW::Renderer
protected
~AutoDeletable
()
BALL::AutoDeletable
virtual
~Object
()
BALL::Object
virtual
~Renderer
()
BALL::VIEW::Renderer
inline
virtual
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