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include
BALL
FORMAT
trajectoryFile.h
Go to the documentation of this file.
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// -*- Mode: C++; tab-width: 2; -*-
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// vi: set ts=2:
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//
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#ifndef BALL_FORMAT_TRAJECTORYFILE_H
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#define BALL_FORMAT_TRAJECTORYFILE_H
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#ifndef BALL_SYSTEM_FILE_H
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# include <
BALL/SYSTEM/file.h
>
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#endif
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#ifndef BALL_MOLMEC_COMMON_SNAPSHOT_H
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# include <
BALL/MOLMEC/COMMON/snapShot.h
>
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#endif
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namespace
BALL
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{
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class
SnapShot;
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class
SnapShotManager;
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class
BALL_EXPORT
TrajectoryFile
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:
public
File
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{
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public
:
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TrajectoryFile
();
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TrajectoryFile
(
const
String
& filename,
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File::OpenMode
open_mode = std::ios::in);
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virtual
~
TrajectoryFile
();
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virtual
void
clear();
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bool
operator == (
const
TrajectoryFile
& file)
const
;
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virtual
Size
getNumberOfSnapShots();
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Size
getNumberOfAtoms()
const
;
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virtual
bool
readHeader();
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virtual
bool
writeHeader();
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virtual
bool
append(
const
SnapShot
& snapshot);
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virtual
bool
read(
SnapShot
& snapshot);
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virtual
bool
flushToDisk(
const
std::vector<SnapShot>& buffer);
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private
:
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const
TrajectoryFile
& operator = (
const
TrajectoryFile
& file);
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protected
:
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//_ @name Protected Members
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//_ The number of snapshots stored in that file
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Size
number_of_snapshots_
;
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//_ The number of atoms covered by the snapshots
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Size
number_of_atoms_
;
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};
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}
// namespace BALL
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#endif // BALL_FORMAT_TRAJECTORYFILE_H
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