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1.4.2
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include
BALL
FORMAT
bruker1DFile.h
Go to the documentation of this file.
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// -*- Mode: C++; tab-width: 2; -*-
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// vi: set ts=2:
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//
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#ifndef BALL_FORMAT_BRUKER1DFILE_H
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#define BALL_FORMAT_BRUKER1DFILE_H
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#ifndef BALL_FORMAT_JCAMPFILE_H
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# include <
BALL/FORMAT/JCAMPFile.h
>
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#endif
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#ifndef BALL_DATATYPE_REGULARDATA1D_H
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# include <
BALL/DATATYPE/regularData1D.h
>
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#endif
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namespace
BALL
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{
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class
BALL_EXPORT
Bruker1DFile
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:
public
File
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{
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public
:
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Bruker1DFile
();
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Bruker1DFile
(
const
String
& name,
OpenMode
open_mode = std::ios::in | std::ios::binary);
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virtual
~
Bruker1DFile
();
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void
read(
const
String
& name);
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void
read();
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const
RegularData1D
&
getData
()
const
{
return
spectrum_; }
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const
JCAMPFile::EntryMap
&
getParameters
()
const
{
return
pars_.getEntries();}
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const
JCAMPFile::HeaderMap
&
getHeader
()
const
{
return
pars_.getHeader();}
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private
:
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const
Bruker1DFile
& operator = (
const
Bruker1DFile
& file) ;
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protected
:
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Size
min_
;
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Size
max_
;
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JCAMPFile
pars_
;
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RegularData1D
spectrum_
;
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};
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}
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#endif // BALL_FORMAT_BRUKER1DFILE_H
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