checkGL() | BALL::VIEW::GLRenderWindow | protected |
contex_mutex_ | BALL::VIEW::GLRenderWindow | mutableprotected |
createTexture(const unsigned int winWidth, const unsigned int winHeight) | BALL::VIEW::GLRenderWindow | protected |
deleteTexture() | BALL::VIEW::GLRenderWindow | protected |
errorInGL(GLenum &error) | BALL::VIEW::GLRenderWindow | protected |
FB_INTERNAL_TEXTURE_FORMAT | BALL::VIEW::GLRenderWindow | protected |
FB_TEXTURE_DATATYPE | BALL::VIEW::GLRenderWindow | protected |
FB_TEXTURE_FORMAT | BALL::VIEW::GLRenderWindow | protected |
FB_TEXTURE_TARGET | BALL::VIEW::GLRenderWindow | protected |
getBuffer() | BALL::VIEW::RenderWindow< float > | virtual |
getFormat() const | BALL::VIEW::RenderWindow< float > | virtual |
getGLErrorString(GLenum error) | BALL::VIEW::GLRenderWindow | protected |
gl_format_ | BALL::VIEW::GLRenderWindow | protectedstatic |
GLRenderWindow() | BALL::VIEW::GLRenderWindow | |
GLRenderWindow(QWidget *parent_widget, const char *name=NULL, Qt::WFlags w_flags=0) | BALL::VIEW::GLRenderWindow | |
GLRenderWindow(const GLRenderWindow &window, QWidget *parent_widget, const char *name=NULL, Qt::WFlags w_flags=0) | BALL::VIEW::GLRenderWindow | |
ignore_events_ | BALL::VIEW::GLRenderWindow | protected |
ignoreEvents(bool ignore) | BALL::VIEW::GLRenderWindow | inline |
init() | BALL::VIEW::GLRenderWindow | virtual |
is_buffered_ | BALL::VIEW::GLRenderWindow | protected |
lockGLContext() | BALL::VIEW::GLRenderWindow | |
m_bufferLocked | BALL::VIEW::RenderWindow< float > | protected |
m_fmt | BALL::VIEW::RenderWindow< float > | protected |
m_framebuffer | BALL::VIEW::RenderWindow< float > | protected |
m_minimalHeight | BALL::VIEW::RenderWindow< float > | protected |
m_minimalWidth | BALL::VIEW::RenderWindow< float > | protected |
m_pfm | BALL::VIEW::RenderWindow< float > | protected |
m_pixels | BALL::VIEW::RenderWindow< float > | protected |
m_screenTexID | BALL::VIEW::GLRenderWindow | protected |
paintEvent(QPaintEvent *e) | BALL::VIEW::GLRenderWindow | protected |
prepareRendering() | BALL::VIEW::RenderWindow< float > | inlinevirtual |
refresh() | BALL::VIEW::GLRenderWindow | virtual |
releaseBuffer(FrameBufferPtr buffer) | BALL::VIEW::RenderWindow< float > | virtual |
renderText(int x, int y, const String &text, const ColorRGBA &color, Size size=16) | BALL::VIEW::GLRenderWindow | virtual |
renderText(float x, float y, float z, const String &text, const ColorRGBA &color, Size size=16) | BALL::VIEW::GLRenderWindow | virtual |
RenderWindow() | BALL::VIEW::RenderWindow< float > | |
resize(const unsigned int width, const unsigned int height) | BALL::VIEW::GLRenderWindow | virtual |
unlockGLContext() | BALL::VIEW::GLRenderWindow | |
~GLRenderWindow() | BALL::VIEW::GLRenderWindow | virtual |
~RenderTarget() | BALL::VIEW::RenderTarget | inlinevirtual |
~RenderWindow() | BALL::VIEW::RenderWindow< float > | virtual |