clear() | BALL::SolventAccessibleSurface | |
compute() | BALL::SolventAccessibleSurface | |
createEdge(Position j) | BALL::SolventAccessibleSurface | private |
createFace(Position j) | BALL::SolventAccessibleSurface | private |
createVertex(Position j) | BALL::SolventAccessibleSurface | private |
edges_ | BALL::SolventAccessibleSurface | protected |
faces_ | BALL::SolventAccessibleSurface | protected |
get() | BALL::SolventAccessibleSurface | private |
getEdge(Position i) const | BALL::SolventAccessibleSurface | |
getFace(Position i) const | BALL::SolventAccessibleSurface | |
getRS() const | BALL::SolventAccessibleSurface | |
getVertex(Position i) const | BALL::SolventAccessibleSurface | |
number_of_edges_ | BALL::SolventAccessibleSurface | protected |
number_of_faces_ | BALL::SolventAccessibleSurface | protected |
number_of_vertices_ | BALL::SolventAccessibleSurface | protected |
numberOfEdges() const | BALL::SolventAccessibleSurface | |
numberOfFaces() const | BALL::SolventAccessibleSurface | |
numberOfVertices() const | BALL::SolventAccessibleSurface | |
preProcessing() | BALL::SolventAccessibleSurface | private |
reduced_surface_ | BALL::SolventAccessibleSurface | protected |
SASTriangulator class | BALL::SolventAccessibleSurface | friend |
setEdge(SASEdge *edge, Position i) | BALL::SolventAccessibleSurface | |
setFace(SASFace *face, Position i) | BALL::SolventAccessibleSurface | |
setRS(ReducedSurface *rs) | BALL::SolventAccessibleSurface | |
setVertex(SASVertex *vertex, Position i) | BALL::SolventAccessibleSurface | |
SolventAccessibleSurface() | BALL::SolventAccessibleSurface | |
SolventAccessibleSurface(const SolventAccessibleSurface &sas, bool=false) | BALL::SolventAccessibleSurface | |
SolventAccessibleSurface(ReducedSurface *reduced_surface) | BALL::SolventAccessibleSurface | |
TriangulatedSAS class | BALL::SolventAccessibleSurface | friend |
vertices_ | BALL::SolventAccessibleSurface | protected |
~SolventAccessibleSurface() | BALL::SolventAccessibleSurface | virtual |