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1.4.2
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include
BALL
STRUCTURE
connectedComponentsProcessor.h
Go to the documentation of this file.
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#ifndef BALL_STRUCTURE_CONNECTEDCOMPONENTSPROCESSOR_H
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#define BALL_STRUCTURE_CONNECTEDCOMPONENTSPROCESSOR_H
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#ifndef BALL_CONCEPT_PROCESSOR_H
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# include <
BALL/CONCEPT/processor.h
>
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#endif
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#ifndef BALL_KERNEL_SYSTEM_H
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# include <
BALL/KERNEL/system.h
>
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#endif
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namespace
BALL
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{
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class
BALL_EXPORT
ConnectedComponentsProcessor
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:
public
UnaryProcessor
<AtomContainer>
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{
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public
:
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typedef
std::vector<Atom*>
Component
;
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typedef
std::vector<Component>
ComponentVector
;
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BALL_CREATE
(
ConnectedComponentsProcessor
);
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ConnectedComponentsProcessor
();
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virtual
~
ConnectedComponentsProcessor
();
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virtual
bool
start();
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void
clear();
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virtual
Processor::Result
operator ()(
AtomContainer
& ac);
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virtual
bool
finish();
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Size
getNumberOfConnectedComponents();
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ComponentVector
& getComponents();
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const
ComponentVector
& getComponents()
const
;
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Size
splitIntoMolecules(
System
& to_split);
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protected
:
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ComponentVector
components_
;
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};
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}
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#endif // BALL_STRUCTURE_CONNECTEDCOMPONENTSPROCESSOR_H
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