edge_ | BALL::GraphTriangle< Vertex, Edge, Face > | protected |
getEdge(Position i) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
getEdge(const Vertex *vertex1, const Vertex *vertex2, Edge *&edge) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
getEdges(const Vertex *vertex, Edge *&edge1, Edge *&edge2) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
getIndex() const | BALL::GraphTriangle< Vertex, Edge, Face > | |
getOppositeEdge(const Vertex *vertex) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
getOppositeVertex(const Edge *edge) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
getRelativeIndex(const Vertex *vertex) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
getRelativeIndex(const Edge *edge) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
getSimilarEdge(const Edge *edge, Edge *&similar_edge) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
getVertex(Position i) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
GraphEdge< Vertex, Edge, Face > class | BALL::GraphTriangle< Vertex, Edge, Face > | friend |
GraphTriangle() | BALL::GraphTriangle< Vertex, Edge, Face > | |
GraphTriangle(const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false) | BALL::GraphTriangle< Vertex, Edge, Face > | |
GraphTriangle(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index) | BALL::GraphTriangle< Vertex, Edge, Face > | |
GraphVertex< Vertex, Edge, Face > class | BALL::GraphTriangle< Vertex, Edge, Face > | friend |
has(Vertex *vertex) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
has(Edge *edge) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
index_ | BALL::GraphTriangle< Vertex, Edge, Face > | protected |
operator!=(const Face &) const | BALL::GraphTriangle< Vertex, Edge, Face > | virtual |
operator*=(const Face &) const | BALL::GraphTriangle< Vertex, Edge, Face > | virtual |
operator=(const GraphTriangle< Vertex, Edge, Face > &face) | BALL::GraphTriangle< Vertex, Edge, Face > | |
operator==(const Face &) const | BALL::GraphTriangle< Vertex, Edge, Face > | virtual |
set(const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false) | BALL::GraphTriangle< Vertex, Edge, Face > | |
set(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index) | BALL::GraphTriangle< Vertex, Edge, Face > | |
setEdge(Position i, Edge *edge) | BALL::GraphTriangle< Vertex, Edge, Face > | |
setIndex(Index index) | BALL::GraphTriangle< Vertex, Edge, Face > | |
setVertex(Position i, Vertex *vertex) | BALL::GraphTriangle< Vertex, Edge, Face > | |
substitute(const Vertex *old_vertex, Vertex *new_vertex) | BALL::GraphTriangle< Vertex, Edge, Face > | |
substitute(const Edge *old_edge, Edge *new_edge) | BALL::GraphTriangle< Vertex, Edge, Face > | |
third(const Vertex *v1, const Vertex *v2) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
third(const Edge *e1, const Edge *e2) const | BALL::GraphTriangle< Vertex, Edge, Face > | |
vertex_ | BALL::GraphTriangle< Vertex, Edge, Face > | protected |
~GraphTriangle() | BALL::GraphTriangle< Vertex, Edge, Face > | virtual |