angle_ | BALL::SASEdge | protected |
circle_ | BALL::SASEdge | protected |
face_ | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | protected |
getAngle() const | BALL::SASEdge | |
getCircle() const | BALL::SASEdge | |
getFace(Position i) const | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
getIndex() const | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
getVertex(Position i) const | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
GraphEdge() | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
GraphEdge(const GraphEdge< SASVertex, SASEdge, SASFace > &edge, bool deep=false) | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
GraphEdge(SASVertex *vertex1, SASVertex *vertex2, SASFace *face1, SASFace *face2, Index index) | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
index_ | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | protected |
isFree() const | BALL::SASEdge | |
operator!=(const SASEdge &) const | BALL::SASEdge | virtual |
operator*=(const SASEdge &) const | BALL::SASEdge | virtual |
operator=(const SASEdge &sasedge) | BALL::SASEdge | |
GraphEdge< SASVertex, SASEdge, SASFace >::operator=(const GraphEdge< SASVertex, SASEdge, SASFace > &edge) | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
operator==(const SASEdge &) const | BALL::SASEdge | virtual |
other(const SASVertex *vertex) const | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
other(const SASFace *face) const | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
remove(const SASFace *face) | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
revert() | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
SASEdge() | BALL::SASEdge | |
SASEdge(const SASEdge &sasedge, bool deep=false) | BALL::SASEdge | |
SASEdge(SASVertex *vertex0, SASVertex *vertex1, SASFace *face0, SASFace *face1, const TCircle3< double > &circle, const TAngle< double > &angle, Index index) | BALL::SASEdge | |
SASFace class | BALL::SASEdge | friend |
SASTriangulator class | BALL::SASEdge | friend |
SASVertex class | BALL::SASEdge | friend |
set(const SASEdge &sasedge, bool deep=false) | BALL::SASEdge | |
set(SASVertex *vertex0, SASVertex *vertex1, SASFace *face0, SASFace *face1, const TCircle3< double > &circle, const TAngle< double > &angle, Index index) | BALL::SASEdge | |
GraphEdge< SASVertex, SASEdge, SASFace >::set(const GraphEdge< SASVertex, SASEdge, SASFace > &edge, bool deep=false) | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
GraphEdge< SASVertex, SASEdge, SASFace >::set(SASVertex *vertex0, SASVertex *vertex1, SASFace *face0, SASFace *face1, Index index) | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
setAngle(const TAngle< double > &angle) | BALL::SASEdge | |
setCircle(const TCircle3< double > ¢er) | BALL::SASEdge | |
setFace(Position i, SASFace *face) | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
setIndex(Index index) | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
setVertex(Position i, SASVertex *vertex) | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
SolventAccessibleSurface class | BALL::SASEdge | friend |
substitute(const SASVertex *old_vertex, SASVertex *new_vertex) | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
substitute(const SASFace *old_vertex, SASFace *new_vertex) | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | |
TriangulatedSAS class | BALL::SASEdge | friend |
vertex_ | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | protected |
~GraphEdge() | BALL::GraphEdge< SASVertex, SASEdge, SASFace > | virtual |
~SASEdge() | BALL::SASEdge | virtual |