| face_ | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | protected |
| getFace(Position i) const | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| getIndex() const | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| getPoint(Position i) const | BALL::TriangleEdge | |
| getTriangle(Position i) const | BALL::TriangleEdge | |
| getVertex(Position i) const | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| GraphEdge() | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| GraphEdge(const GraphEdge< TrianglePoint, TriangleEdge, Triangle > &edge, bool deep=false) | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| GraphEdge(TrianglePoint *vertex1, TrianglePoint *vertex2, Triangle *face1, Triangle *face2, Index index) | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| index_ | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | protected |
| operator!=(const TriangleEdge &) const | BALL::TriangleEdge | virtual |
| operator*=(const TriangleEdge &) const | BALL::TriangleEdge | virtual |
| operator=(const GraphEdge< TrianglePoint, TriangleEdge, Triangle > &edge) | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| operator==(const TriangleEdge &) const | BALL::TriangleEdge | virtual |
| other(const TrianglePoint *vertex) const | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| other(const Triangle *face) const | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| remove(const Triangle *face) | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| revert() | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| SASTriangulator class | BALL::TriangleEdge | friend |
| SESTriangulator class | BALL::TriangleEdge | friend |
| set(const GraphEdge< TrianglePoint, TriangleEdge, Triangle > &edge, bool deep=false) | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| set(TrianglePoint *vertex0, TrianglePoint *vertex1, Triangle *face0, Triangle *face1, Index index) | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| setFace(Position i, Triangle *face) | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| setIndex(Index index) | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| setPoint(Position i, TrianglePoint *point) | BALL::TriangleEdge | |
| setTriangle(Position i, Triangle *triangle) | BALL::TriangleEdge | |
| setVertex(Position i, TrianglePoint *vertex) | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| substitute(const TrianglePoint *old_vertex, TrianglePoint *new_vertex) | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| substitute(const Triangle *old_vertex, Triangle *new_vertex) | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | |
| Triangle class | BALL::TriangleEdge | friend |
| TriangleEdge() | BALL::TriangleEdge | |
| TriangleEdge(TrianglePoint *v1, TrianglePoint *v2) | BALL::TriangleEdge | |
| TriangleEdge(const TriangleEdge &edge, bool deep=false) | BALL::TriangleEdge | |
| TrianglePoint class | BALL::TriangleEdge | friend |
| TriangulatedSAS class | BALL::TriangleEdge | friend |
| TriangulatedSES class | BALL::TriangleEdge | friend |
| TriangulatedSphere class | BALL::TriangleEdge | friend |
| TriangulatedSurface class | BALL::TriangleEdge | friend |
| vertex_ | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | protected |
| ~GraphEdge() | BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle > | virtual |
| ~TriangleEdge() | BALL::TriangleEdge | virtual |